Setting
- Africa
- Age of Discovery / Enlightenment
- Asia
- China (Ancient / Imperial)
- Classical antiquity
- Cold War
- Contemporary
- Cyberpunk / dark sci-fi
- Egypt (Ancient)
- Europe
- Fantasy
- Historical events
- Industrial Age
- Interwar
- Japan (Ancient/Classical/Medieval)
- Japan (Modern/Futuristic)
- Medieval
- Middle East
- North America
- Oceania
- Post-apocalyptic
- Pre-Columbian Americas
- Prehistoric
- Sci-fi / futuristic
- Sea pirates / Caribbean
- South America
- Steampunk
- Western
- World War I
- World War II
[ more categories ]
Interwar
Games where the action takes place during the Interbellum, that is between the First World War and the Second World War (1918-1939, more or less, depending on your country's vision of the world), or, in other words: in (roaring) 1920s and (dirty) 1930s. Fedora hats, Tommy guns, prohibition in USA, the Great Depression, jazz & swing, rapidly growing commercial aviation and radio, the beginnings of television, introduction of sound (& color) in movies, Art Deco, Bauhaus - and those classy curvy cars! But on the other side: the rise of Nazism/Fascism and Communism, which soon led everything to be Gone With The Wind.
Limitations* Exclude games that are set during either World War I or World War II. In certain cases exceptions can be made to extend the period to early 1940s: say, if the protagonist is a private eye on a Hollywood murder case in 1942, then it's all right to include the game here; but if the hero is a Resistance fighter in occupied France, then the game should go to World War II group. Games that are set in fantasy worlds that share certain stylistic elements with this real-world setting (such as for example Discworld Noir) should be excluded as well.