Duke Nukem 3D
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Duke Nukem 3D (1997 on Game.Com)
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Duke Nukem 3D (1998 on Genesis)
Description official descriptions
Aliens have landed in futuristic Los Angeles and it's up to the Duke to bring the pain and show them the door. After the initial entries of side-scrolling platform games, Duke Nukem 3D introduces a first-person perspective to the series and turns the game into a full-fledged shooter with 2.5D graphics.
Duke's arsenal includes pistols, pipe bombs, laser trip mines, Nordenfelt guns, a chain gun and various rocket launchers, but also his mighty foot to kick enemies. The game sports a high level of interactivity. Many objects in the environment can be broken or interacted with, such as pool tables, arcade machines, glass, light switches and security cameras. The protagonist is also able to hand strippers dollars to have them remove their top.
The main character regularly delivers commentary on the events through one-liners. There are twenty-eight levels, divided over three episodes, set in locations such as streets, a church, a space station, a Japanese villa, a football field and many modern environments. Enemies mainly include aliens, mutated humans and members of the police force that have been turned into Pig Cops. Next to weapons, Duke also has access to medikits, steroids to enhance his speed, night vision, protective boots, a hologram known as the "holoduke", and a jetpack to reach higher areas. Most of the gameplay is action-oriented, but there is also an amount of puzzles needed to progress or access secret areas.
The game includes network play through the IPX protocol, for deathmatch and cooperative games.
While the port for the Sega Saturn features, among other things, a new secret level called Area 51, the Sony PlayStation version adds a whole new 7 level long episode called Plug 'N' Pray with new enemies and rearranged music.
Spellings
- デューク ニューケム トータル メルトダウン - Japanese PlayStation spelling
- 毀滅公爵 - Traditional Chinese DOS spelling
Groups +
- 2.5D Engine: Build
- 3D Engine: SlaveDriver
- Anaglyph 3-D Support (3-D Glasses)
- BPjS / BPjM indexed games
- Duke Nukem series
- Eidos Premier Collection releases
- Enhanced ports / Port differences
- Game feature: In-game screenshot capture
- Gameplay feature: Auto-mapping
- Gameplay feature: Jetpack
- Gameplay feature: Recordable replays
- Gameplay feature: Scuba diving / Snorkeling
- Games with Dopefish
- Games with officially released source code
- Nudity
- Setting: City - Los Angeles
- Setting: Earth's Moon
- Setting: Space station / Spaceship
- Total Entertainment Network (TEN) multiplay platform
- Visual technique / style: Digitized sprites
Screenshots
Promos
Videos
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Credits (DOS version)
46 People (38 developers, 8 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 83% (based on 56 ratings)
Players
Average score: 4.0 out of 5 (based on 326 ratings with 18 reviews)
Parallel to Quake - and pretty much the last good 2.5D game.
The Good
I liked the wit. It's typical Duke Nukem, and it is refreshing to play a game with a down to earth hero. His one-liners always made me chuckle, and it added an air of Hollywood into the game!
Graphics are pretty good for '96, probably just over Dooms '93 level (but remember that was insanely ahead of its time) and the environments are believable, and weapons are very good - futuristic but fun to use, and definitely add to the players interest. The graphics were good enough for me to enjoy those strippers' looks... ;)
I love the gameplay - It is pretty much your typical FPS - but it has less bad features and more good ones than many - For example, you can use items like the jetpack which are executed perfectly, and of course Duke's interactivity with the player sets this game above Quake, and even Doom in that respect.
The music consists of midi tracks, but they are very well done and catchy - Some levels use a form of ambience, and others use a very "on the go" type of tune depending on what sort of level it is; I think the music was done very effectively in this game.
The sound is also pretty good - with background sounds in effect, and the same format of enemy sounds as found in Doom ("wakeup" sounds, "active" sounds, etc) which can cause the player to shake in fear!
There are a good number of levels to play here - I never got bored playing this game. Sounds great, huh? Well there are some problems ...
The Bad
... yes, you heard me! There are some problems. Mainly, similar to Doom II, there is a poor storyline which is never really followed by the player. Also, obviously it is 2.5D, which means sprites are used for the characters, which can look poor when looking at dead bodies on the rotating security cameras in the game - as they bodies spin with the camera. This is something that has been a problem since Doom, and 3D Realms were very aware of it. Also, I can't say much for the mouselook feature in this game - tends to give one a bit of a headache using it, although that may just be me...
The Bottom Line
This is a good game, and worth getting if you want a complete "old school FPS" collection. As with Doom, it is an adrenalin pumping game with good graphics and admirable gameplay.
DOS · by Quackbal (45) · 2006
Possibly the only 2.5D classic to nearly overtake Doom
The Good
I don't know where to begin, because it's really just about everything to do with the game. The levels are all well designed and, despite sticking to the game's theme, provide enough variance to keep oneself interested from start to finish. I didn't find one of the game's 29 (40 in the Atomic edition) levels to be boring, poorly made, or unwelcome. Often one level will continue roughly where the last level left off - this is a definitive improvement over Doom which just starts every level at a random point unrelated to the level before. There are also quite a lot of secret levels - and, at least for the most part, they successfully distinguish themselves from the main levels. Not to mention, in addition to the main game, there's a whole and still rather active user community that has pumped out plenty of good custom material for the game over the years.
The game looks better, and has more detail, than any FPS released prior. I even might say it looks better than Quake because it is way more colorful. The music is not only good and fits on virtually every level, but EVERY one of the game's levels has a unique track.The controls are easy to configure from setup and take no time in getting used to. Difficulty is quite high on the highest difficulty setting but fairly casual on the lowest, giving a choice for all levels of experience. There are ten weapons and each of them are unique and good for different purposes. This is not a game where you'll just be blowing your way through with one "weapon of choice" throughout. In fact on the higher difficulties you virtually have to make good use of all the weapons the game has on offer.
There is a diverse selection of powerups and, like the weapons, you will be making use of them. Given the right weapons and/or powerups, can freely jump, fly, look around, destruct numerous things, etc. - everything you could possibly want or ask for in the 2.5D universe. There is not an enormous selection of enemy types but there are enough, and not only do they take different strategies themselves, but even the same enemy may demand different strategies based on what surroundings it's in.
And who could not discuss the game's attitude? There are numerous classic one-liners and jokes/pieces of humor, and while they are often quite mature and may not be to the taste of EVERYONE, this is an element Duke Nukem 3D always did, and still does, implement best. Some of the one-liners occur naturally and others occur by interacting with features in the game. And there is a "parental lock" to cut some of the most mature humor out of the game.
But let me reiterate, of all the game's positive points, the most important, by far, is how much FUN the game is. Sure all the positives contribute to the fun factor, but without a good base to use them one, the fun would never have been as well done. And that really is the most important factor to ANY game. It you're not enjoying yourself, you simply will not be eager to come back, no matter how good any other part of the game is. So likewise, all this game's positives would have meant a lot less if it wasn't fun - but thankfully it is not only fun to play, but exceeds in that aspect with flying colors.
The Bad
Okay, I can't, and won't, say there is absolutely NOTHING to put in this category. But, I'm not even sure I could say that for Doom!, so don't read much into it. Anyways to the few points, other games like Doom occasionally had a slightly better, or more consistent and varied, atmosphere. That's still not saying Duke lacks in this department, however. Some of the enemies are very "sneaky" or hard to avoid taking damage from, but on the other hand the game's not too tough or unbalanced - and it's always fair if you play it well - so you could debate if that even counts. Finally, the selection of addon levels/mods for the game, despite being quite plentiful, still doesn't come up to the same level as Doom. And some of them are a little harder to get running, but the EDuke source port and/or a well-configured DosBox that comes with the version of the game distributed on GOG.com helps alleviate much of this. It might, however, be for the reason of custom content that I'm not willing to officially call the game better than Doom. But it could also be for the fact that it wasn't such an incredible leap in technology, which in and of itself is not really a positive or a negative in my view.
But let me end by saying this - once you're into the game and are having a blast - you will, more likely than not, pretty much forget anything I brought up in the last paragraph.
The Bottom Line
Well, a long review, but a timeless classic to this level deserves no less. I don't hesitate to give it the top rating, because a game doesn't have to be literally PERFECT to get top marks, it just has to be really, really good, and Duke Nukem 3D satisfies that requirement and then some. Unless you can't handle Mature games, you absolutely owe it to yourself to play Duke Nukem 3D if you are even remotely into shooter games, or for that matter into games at all. And there aren't many games I can say that for. */5
DOS · by Brandon Lade (3) · 2012
Duke enters the third dimension. Well, sort of...
The Good
Duke Nukem's third outing may have been the king of first-person shooters, and it is the one that had many people become interested in the franchise. But for me, it started way back around the early Nineties when they were simple platformers, and they were not made by 3D Realms. I liked playing the Duke games, so when 3D Realms took control of the franchise and turned it into a first-person shooter, I didn't give a shit. All I cared about is that it had Duke in it.
Duke Nukem 3D can be considered a stand-alone game as it doesn't follow on where the sequel left off. However, the setting remains the same. While Duke is out cruising his ship, someone blows it up but Duke manages to propel down just before it crashes into a skyscraper somewhere in Los Angeles. Later, he finds out that the same aliens responsible are abducting women and using them for their evil intentions.
There are thirty levels in the game, spanning three episodes. Duke goes around each level blasting many types of enemies, and unlocking doors with three different keycards, in order to get to the exit. The enemies include Pig Cops, Enforcers, Sentry Drones, Protozoid Slimers, and Octabrains. In my opinion, the Octabrains are the most disturbing one I have seen. Not only do they look hideous, but they make disturbing noises as they try to seek your out or you put a bullet through them.
Duke3D introduces a number of firsts, as far as the FPS genre is concerned. You can use security monitors to either spy on enemies or find out what's ahead of you, crawl through vents to access hidden areas, interact with the environment, and use jet-packs to get to hard-to-reach areas. You will also see women attached to pods in most levels, and they will all say “Kill Me” when you try to interact with them. I found it very amusing that since they are crucial to the alien's plot, putting them out of their misery will result in enemies appearing out of nowhere. The game also has cut-scenes that normally appear at the end of each episode. Most of them are excellent, but are rather gory to look at. That, and the nature of the game itself, caused Duke3D to be rated 18+ in most countries.
Each level represents a real-life location. In the first episode, for instance, you start out in a movie theater and then goes on to a gun shop, a prison, and the location of San Andreas fault. In the third, you get to explore a Japanese restaurant, a L.A. transit system, a radio station, hotel, and a stadium. I'm sure that there are other locations that you can visit, but I'm not listing every one of them. It was fun for me to explore the many locations in the game, to see what I could do and see.
In Duke3D, as well as future Duke games, Duke is voiced by Jon St. John which also did a number of characters in other games. He is perfectly suited for the role, and has thousands of lines that are worth listening to. I found that the only way to keep him talking was to use my RPG or Devastator, so that he can say things like “I am going to put the smack dab on your ass” and “You guys suck”. The highlight is jet-pack all the way to the top of the map and switch it off so Duke falls such a great distance, and hearing him make a falling sound then make another one has if he has been kicked in the groin.
There are many more items to get besides the jet-pack, including first-aid kits and steroids; and one of my favorites is the HoloDuke. I know that this item is used in multiplayer games as decoys (I remember using it in a MP game myself, but it didn't work.), but I used the cheat to give me all items, and see how many HoloDukes I could have at once. I had about ten of them, and it is quite funny to see them (try to) follow your every move. Watching enemies put a bullet in these decoys instead of you is also entertaining.
Although this game has “3D” in the title, there are no 3D graphics in it. It is just a fad that companies used in the Nineties in an attempt to sell first-person shooters. Like Wolfenstein 3-D four years earlier, all the graphics are in 2.5D, including the enemies and backgrounds. Almost everything is chunky, and the only way you can get real 3D in the game is to download the High Resolution Pack and play the game in Polymer mode. With the HRP, the earth and moon in episode two never looked so good.
Duke Nukem 3D is set sometime in the future, so you will hear laser gun sounds when most of the enemies fire at you. The sound effects are great. The one I like is the Pig Cop squealing after you killed him. The background sounds provide some atmosphere to the game. In the street levels, for instance, as you explore the surroundings you hear the sound of a helicopter flying past, while in episode two, the normal “door opening” sounds are modified to sound space-like.
The Bad
As soon as you each the final level of episode three, you come face to face with the Cycloid Emperor in the stadium. Considering that you have to go through an entire level to meet the boss in the previous episodes, I think the developers were too lazy to design this last level in such a way that Duke has to walk a long distance to reach the stadium. Also, it's ironic since Duke3D is an adult-only game, we don't get to see him have sex after he defeats this last boss. (Though the sound effects suggest that he does.)
The Bottom Line
So, Duke Nukem 3D is a brilliant first-person shooter that introduces new gameplay mechanics. These include looking at security monitors, crawling through vents, and blowing up objects in the game's many levels. Each level's soundtrack is excellent, as well as the numerous sound effects. Sure, there were a couple of platform games before the game's release. However, Duke3D isn't a continuation of the story from the second game. Anyone who loves first-person shooters should get this game, but it would be a bonus if they find the Atomic Edition.
DOS · by Katakis | カタキス (43102) · 2014
Discussion
Subject | By | Date |
---|---|---|
Playstation port | Freeman (64004) | Aug 3rd, 2016 |
Does the original release include both prequels? | Foxhack (32098) | Aug 30th, 2010 |
What's wrong with me?? I'm enjoying this!.. | Unicorn Lynx (181798) | Apr 27th, 2010 |
Trivia
1001 Video Games
Duke Nukem 3D appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Action Figures
In 1997 ReSaurus released Duke Nukem action figures. The only series released consists of: Duke Nukem, Night Strike Duke, OctaBrain, PigCop, BattleLord and the limited edition S.W.A.T. Duke Nukem.
Censorship
Australia
The Australian OFLC, the Office of Film and Literature classification, refused to classify the uncensored version, which was distributed in the US as well as the UK. The local distributors were told that the game would not pass inspection of its uncensored form, so they released a crippled version with all violence, nudity, and language removed. Furthermore, the adult lock feature was permanently switched on.
Later, die-hard gamers developed a crack that allowed access to the uncensored version, and gamers were playing the proper game in no time. When the OFLC found out that this was happening, they recalled the game for reclassification and all copies of the game were withdrawn from sale around the country.
A court found that the censors had exceeded their authority, and irritated by the controversy, the distributors encouraged people to sign a petition that asked for an R18+ classification to be added to computer games.
In April 1997, the censors decided to release the US uncensored version of the game, but it is unclear why the OFLC changed their minds.
Source: http://anthonylarme.tripod.com/phantas/phdanger.html
Brazil
In 1999, a 24-year old Brazilian went on a shooting rampage in a Sao Paulo movie theater, killing 3 and wounding 8 more. It was made out to be influenced by a Duke Nukem 3D level as he was a computer buff... but he also suffered depression and traces of cocaine were found in his system. As a result, a judge banned the sale of the game in Brazil along with Doom, Mortal Kombat, Requiem: Avenging Angel, Blood, and Postal for being too violent and affecting the minds of gamers negatively.
Germany
On June 29, 1996, Duke Nukem 3D was put on the infamous German index by the BPjS.
Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called "List B" for BPjM games), but this is rather seldom the case.
In this particularly case here, Duke Nukem 3D was just indexed, but not confiscated.
However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).
United States
Wal-Mart required special editions to be made before they would sell it. Identical to the original game in most aspects, they toned down the gore and removed nudity by permanently switching on parental lock.
Config File
The config file is ASCII text and very easy to understand and modify. However, even though it should be possible to support VESA modes greater than 800x600 by modifying the config file, it crashes the game.
Development
According to information from 3D Realms' own forums, at the beginning of the development of the game, they briefly considered making it a "first-person sidescroller". Not so hard to figure out why this idea was almost immediately abandoned.
Hidden Bonus Game
The Sega Saturn release features the hidden bonus game Death Tank Zwei, a multiplayer game for up to seven players. Gameplay is comparable to Worms, but the player only controls tanks and the game is real-time. To unlock it, either destroy each and every toilet in the game or open a savegame from Quake or Powerslave.
Lame Duke
The developers released Lame Duke on the first anniversary of Duke Nukem 3D. This was a very early beta version that was spread for free on the internet. It was called "lame" because it actually is lame, almost everything changed compared to the released version.
Parental Lock
Putting on the parental lock doesn't really remove the strippers; it just makes them invisible. They can still block the player's way, and pressing the spacebar against them, Duke will still give them money and say "Shake it, baby".
Ports
The game also left his mark on the world of console gaming with conversions to most game platforms available at its time, sadly none achieved a success similar to its original incarnation. The PSX's conversion although faithful was seriously flawed to the point of being unplayable. The N64 conversion added new weapons, levels, and enemies (some even 3D-rendered) but completely G-rated the game removing the girls, the "Duke-talk", etc. Interestingly enough the most faithful conversion ended up being the SEGA Saturn one.
Speaking of the Saturn version, it does not use a port of the Build engine. Instead, the game was recreated using the SlaveDriver engine, which was also used in Powerslave. Lobotomy Software made both games.
Quotes
Duke says "It's time to kick ass and chew bubble gum... and I'm all outta gum". This is almost the same as something Roddy "Rowdy" Piper says in the John Carpenter movie They Live: "I've come to kick ass and chew gum - and I'm all out of gum!"
Some other quotes from Duke, such as "Groovy!", are inspired by Ash, the main character of the Evil Dead movie trilogy, played by Bruce Campbell. Campbell was not very happy about this though, and he has been very vocal about the issue. Consider this interview with Verbosity:
V: Are you familiar with the game Duke Nukem 3-D? If so, are you aware of the similarities between its lead character and Ash in the way of mentality and catch phrases? Are you flattered by this sort of "borrowing" of your work?
BC: What can I say? Maybe they're just cheese-balls who can't conceive of an original idea and feel compelled to rip off Ash. Imitation is indeed a form of flattery, but paying a guy is an even better form.
Or, this interview with IGN for Men:
IGN For Men: "The Duke Nukem videogame character is obviously an homage to you, at least your attitude..."
Bruce Campbell: "What?!"
IGN For Men: "The Duke Nukem character?"
Bruce Campbell: "Really?"
IGN For Men: "I would say so."
Bruce Campbell: "I'm kidding, I'm well aware of Duke Nukem."
IGN For Men: "Have you been approached for the movie at all?"
Bruce Campbell: "No, and I would say no because of the way they've handled it."
IGN For Men: "How have they handled it?"
Bruce Campbell: "Well, they're rip-off artists. Let them get their own damn material. It's called hiring a writer. They're blatantly ripping it off and if I was any kind of litigious guy they would've gotten a phone call by now. It's depressing and I think it's wrong. That's why Tachyon: The Fringe will kick little Duke's ass any day."
[Campbell lend his voice to Tachyon's main character Jake Logan. -- Editor]
References
- Duke Nukem 3D was released at the same time as id Software's Quake. Although both were very different games with a unique level of innovation, there still was some stiff rivalry between them. This is expressed best by the Duke himself in level E3L4 (LA Rumble). In the centre of the level, there is a replica of the Texas HQ of id Software. On a small ledge in front of the building, there is a sign "quake site". Jump on the sign to set off an earthquake. The Duke responds: "I ain't afraid of no quake".
- The first level of the game is very closely based on John Carpenter's cult movie, Escape from New York.
- In the third level of the first episode, there's a secret passage in the prison chapel that leads to the rat-infested body of the main character from DOOM. He's even in the same death pose as in DOOM. Upon seeing him Duke says "That's one doomed space marine". 3D Realms continued this trend in Shadow Warrior where they nailed Lara Croft to a wall.
- In the chapel, there is also a hanging monk up towards the ceiling. It's a Deathfire Monk from Rise of the Triad: Dark War, portrayed by Allen Blum who designed this level.
- In the Hotel Hell level there is a secret place where Indiana Jones is speared to a wall, on which Duke comments: "We meet again, Dr. Jones".
- The third level of the second episode, "Warp Factor", has two hidden secrets, both of which refer to the TV show Star Trek: The Next Generation. After revealing both, the player can visit the bridge of the Enterprise, NCC-1701D, as well as Picard's "Ready Room".
- The 7th level of the second episode, Tiberius Station, was named after the fictional character James Tiberius Kirk from the original Star Trek.
- A secret in the 8th level of the second episode, Lunar Reactor, makes a reference to a scene from Star Wars V: The Empire Strikes where Luke is hung upside down from a cave. Unlike in the film, Luke didn't quite make it, and only a bloody corpse is left. Duke comments, also referring to the movie, "Now this is a force to be reckoned with!"
- In the 9th level of the second episode, Dark Side, near the end of the level the player will find a black obelisk. The obelisk is a reference to the movie 2001: A Space Odyssey.
- In the level Freeway (a secret level in the third episode) there is a reference to the original Terminator movie, namely the scene where the Terminator gets squashed in a press. At some point in the level, the player will get to a building with conveyors. Following them deeper into the building will lead them to an RPG, and there a dead robot from the movie in a similar squasher can be seen. On entering it, Duke will prompt "Terminated!" Near the end of this level, the player will face a police car on its side with the number 54 on top. This is a homage to the TV show Car 54, Where Are You?
- The blimp in E3L11 advertises for Homer Simpson's beer (although slightly misspelled).
- The game came out during the OJ Simpson trial and there is one billboard reading "Innocent?" and three reading "Guilty!" to be found. Also, in E1L2 there is a bar with a TV that shows the OJ Simpson car chase.
- There were Coke cans in the first two Duke Nukem games but not in Duke Nukem 3D, because 3D Realms was afraid of Coke coming down on them for using their cans.
- Duke Nukem 3D is perhaps the earliest game to include an in-game reference to one of the creators' email address. In the first level go into the bathroom and have a close look at the bottom right corner of the wall with the urinals on it. It reads "stryker (at) Metronet.com". This was Allen Blum's email address for a while. Don't bother emailing it now as it became non-functional many years ago.
Sound and Music
The game applied a real-time audio effect to its sounds. When going underwater, a calculated reverb was applied to all sounds.
The metal group Megadeth made a cover of the theme song.
Source Code
After many years of requests from fans, 3D Realms released the source code for Duke Nukem 3D on April 1, 2003.
Spin-Off
Action Forms was working on a hunting game spin-off of Duke Nukem 3D called Duke Nukem: Endangered Species. The game was to feature hunting strange animals in suburban locales but was canceled.
Awards
- Computer Gaming World
- November 1996 (15th anniversary issue) - #37 in the "150 Best Games of All Time" list
- November 1996 (15th anniversary issue) – #13 Best Way To Die In Computer Gaming (poultry)
- November 1996 (15th anniversary issue) – #7 Most Memorable Game Hero (Duke Nukem)
- November 1996 (15th anniversary issue) – #15 Most Rewarding Ending of All Time
- Electronic Gaming Monthly
- March 1998 (Issue 104) - First-Person Shooter Game of the Year Runner-Up (Readers' Choice)
- GameSpy
- 2001 – #13 Top Game of All Time
- GameStar (Germany)
- Issue 12/1999 - #26 in the "100 Most Important PC Games of the Nineties" ranking
- PC Gamer
- April 2000 - #13 in the "All-Time Top 50 Games" poll
- October 2001 - #12 in the "Top 50 Games of All Time" list
- April 2005 - #15 in the "50 Best Games of All Time" list
Information also contributed by Ace of Sevens, Alan Chan, Apogee IV, Ashley Pomeroy, Black Wolf, ClydeFrog, Emepol, Entorphane, Frenkel, Kasey Chang, keth, Maw, mike hunt, Mr. Me, PCGamer77, robotriot, Scaryfun, Sciere, Scott Monster, Spartan_234, WildKard, Xantheous, Xoleras, Yakumo, Yeah No, Zack Green, and Zovni.
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Related Sites +
-
Control-Z's Blood Site
A very extensive site containing detailed map-editing instructions and game hints. -
Duke Nukem 3D FAQ
The FAQ for Duke 3D. Has lots of interesting trivia. -
Hints for Duke Nukem 3D
The hints on this site will help you completely solve the game -
Jonof's Duke Nukem 3D Port
A port using Duke Nukem 3D's source code that adds: >OpenGL rendering support. >True-colour textures support. >Native Windows port using his Build engine port. >MIDI playback and authentic sound mixing using ported >Apogee Sound System code. >Experimental UDP-based multiplayer. -
Mikko Sandt's Duke Nukem 3D site
A site containing custom levels, mods, reviews, etc -
Official Duke Nukem 3D Home Page by 3D Realms Entertainment
official website from 1996, preserved by the Wayback Machine -
PlanetDuke
Part of the GameSpy network. Contains downloads, custom levels, mods, and very active forums.
Identifiers +
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Contributors to this Entry
Game added by Trixter.
SEGA Saturn added by keth. BlackBerry, iPhone, iPad added by Sciere. PlayStation added by Brolin Empey. Android added by Kabushi.
Additional contributors: Satoshi Kunsai, Jeanne, NeoMoose, Atomic Punch!, Alaka, Maw, lights out party, BdR, j.raido 【雷堂嬢太朗】, Paulus18950, Cantillon, Medicine Man, Patrick Bregger, Plok, MrFlibble, FatherJack, ( ͡° ͜ʖ ͡°).
Game added November 2nd, 1999. Last modified January 22nd, 2024.