Gothic II

Moby ID: 7866
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Description official descriptions

The demon known as The Sleeper has been banished and the magical barrier around the prison mining colony on the isle of Khorinis destroyed. The nameless hero who accomplished this, however, had to pay a high price: he lies buried under a pile of rocks.

Shortly afterwards he is revived by the renegade mage Xardas. A new threat is rising: evil armies, led by dragons, are gathering in the old mine valley. Someone has to take the news to the people of Khorinis and help them in defeating this menace. But the people have their own problems: the war against the orcs is still raging on the mainland, and the king has sent his paladins to Khorinis to make sure that the mining of the magical ore continues, now that the prisoners have fled the mine. Many of the former prisoners have now become mercenaries, hired by the farmers on the island, who refuse to obey the king and his minions any longer. Violent conflict seems inevitable.

Gothic II is a 3D action role-playing game that uses a refined version of the previous game's engine and controls. The world is many times larger than in the first game: the mine valley (which has changed a lot in the meantime) is still accessible, but is only a relatively small part of the game now. As in the original game, the player can join one of three different factions, with the choice influencing the player character's abilities, opening up different quests and changing the details of the story. The available factions are the city militia, the mercenaries and the fire mages.

Aside from significantly expanding the environments and adding many new weapons, armor, and monster types, the sequel plays very similarly to the preceding installment. Combat and magic are action-based; melee fights are based on combinations of attack moves and directional arrows. Non-playable characters follow a daily schedule, and many objects are usable.

Spellings

  • Готика II - Russian spelling
  • 哥特王朝II - Chinese spelling (simplified)
  • 救世英豪 II - Chinese spelling (traditional)

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Credits (Windows version)

221 People (178 developers, 43 thanks) · View all

Project Manager / Lead Game Design
Project Supervisor
Managing Director
Lead Programmer
Original Game Engine
Engine Extensions
Additional Engine Programming
Tool Programming
Lead Artist
3D Artists & World Design
Texture Artists
[ full credits ]

Reviews

Critics

Average score: 83% (based on 36 ratings)

Players

Average score: 3.9 out of 5 (based on 102 ratings with 7 reviews)

Good continuation of the first. Addicting and satisfying .. but not perfect.

The Good

  • An engaging story
  • Big, but manageable, world
  • Non-linear gameplay
  • Endless exploration
  • Many "non-essential" quests
  • Plenty of foes
  • Many, varied NPCs
  • Weapons, armor - good variety
  • No equipment/inventory weight limits


**The Bad**
  • No default Quick Save/Load
  • Inconsistent mouse support
  • Hefty learning curve
  • Too few voice actors
  • No self-mapping system
  • System halts


**The Bottom Line**
I'm a "newbie" to the Gothic saga. I did not play the first game, and I can only go by what others have said about it as a comparison to this one. A few other RPGs had caught my attention in between the time I bought the game (over a year ago) and now. But, here in October 2006 with the sequel (Gothic 3) heading into "Gold" status as we speak, I felt it was time to dust off Gothic 2 and give it a whirl. Instantly upon beginning the game I was reminded of a game I liked very much .. Ultima IV: Ascension .. released in 1999. Honestly, now that I've finished the game, I realize there are many similar aspects between the two games. The Story
The story supposedly begins a mere two weeks after the first one ended. Your "unnamed hero" has recouped from his injuries under the watchful eye of a powerful dark wizard .. but he has forgotten everything he learned and lost all of his experience. Now he is needed again to warn the "powers that be" about ... DRAGONS! My, my. And so it begins .. exploring, completing various quests, fighting off enemies, getting money and equipment, increasing levels etc. etc. The way the story unfolds is one of the best things about the game. The game is divided into 6 chapters. Chapters 1 and 2 seem awfully long compared to the others that follow. Each new chapter changes what is happening in the world around you .. what characters have to say, monsters that roam the lands .. and brings you brand new quests as well as new goals. NPCs remember your attitudes and actions and various consequences can change the story. Your choice of "occupation" also changes what will happen to you and the types of quests you will find. Because of this, the game has an excellent replay value. If you decided to become a Paladin during your first play-thru, try being a Thief or a Magician. Those choices change the way the game is played .. new quests and different ways to handle the main goals, different reactions from NPCs. Your hero's group of friends from Gothic 1 is involved in this sequel, but you don't learn about their existence until about mid-way into the game. They will play a part, if you choose, in the last chapter. Graphics
Don't expect to be overly impressed here. Compare the screens for Gothic 1 and this one to see what I mean. Still, they're not bad at all. I'd rate them good overall. NPCs and monsters are drawn well with realistic features and movements. One exception I can think is the way the Dragons were depicted .. nothing like the one in the intro. They weren't as realistic as I would've liked. During battle, however, they moved and blew fire correctly. Some landscapes are very lovely - especially as day turns into night. Environmental special effects - rain & snow - add to the realism. Even though my Pentium 4 w/512 RAM system exceeded the minimum system requirements, graphics loading seemed to be the cause of most my "lock-up" problems. If I move too fast through the scenery, the engine couldn't seem catch up. Control/Alt/Delete didn't help in most instances .. punching the "restart" button did. Restarting after the reboot worked 90% of the time .. but there were occasional "error" messages upon loading a saved game. Still, after a few tries, it continued. (Playing the game with a fresh system boot seemed to work best.) Annoying, and it taught me to save often. Music & Sound
There's just enough music to provide background.. nothing out of the ordinary. Sound effects, though, really get you "into" it - especially while fighting. The sound of swords being drawn alerts you to an upcoming fight. The growls and grunts of your foes are unique for each type. Conversations with NPCs could have been better in the English version. Inflections on the wrong words sometimes made the sentences sound weird. Also, some of the written text didn't match what was being said .. "tavern" was substituted for "pub", for instance. Not a biggie. More English actors would have been ideal. There were way too many obvious repeated voices. And, some of the characters don't fit their voices. For instance, you'll encounter a "witch" named Sagitta in the game. While her voice sounds like an old hag, she looks like a young woman in the game. Her voice just didn't "go" with her look. Interface:
All menus are neat, clean and easy to use - only one key stroke away. Your Quest Log is by far the most useful. There is also a basic character sheet with all of the most important stats. All picked up objects are dumped into one inventory window sorted by category. While this can become really cluttered, there is one good thing about it. The "best" weapon, the "best" armor that you have always appears in a block ahead of lesser items. The game does not include a self-mapping system. All maps are documents that simply show your location and direction. I prefer games that let you add notes to the in-game map. Since this wasn't an option, making notes on a printed screenshot sufficed. I was disappointed that they didn't enable the Quick Save/Load in the defaulted settings. (You can activate it by editing the Gothic.ini file where the game was installed.) Saved games can be named and appear with a snapshot, date and time. The number of saved games does have a limit (about 20), so you will be overwriting. Not a problem for most players. Controls:
Controls can be assigned to suit your taste. For those who became accustomed to the ones default in Gothic 1, you'll be glad to know you can use those if you wish. Yes, there IS a fairly steep learning curve in the beginning which might deter anyone who didn't play the first game. While my comparison game, Ultima 9, included an instruction-type first chapter, Gothic 2 does not. It would have helped to have something similar here. While there is some mouse support, it is not global. Most menus rely on the keyboard, while selections during conversations and within inventory are either mouse or keyboard activated. Since this is a 3rd person action/adventure/roleplaying game, you'll be seeing your character's backside the majority of the time (like in Tomb Raider). You can walk, run, jump, climb, sneak (when learned) strafe and swim. You can learn to pick locks & pockets too. While everything seems to work fairly well, the swimming controls (like in U9) are the hardest to get used to and just a joke, in my opinion. In this game, swimming is just a means to get from point A to point B over water. There is no reason to dive down deep since there's nothing down there to find. AI & Combat:
First of all, this is not an AD&D game, so none of those rules apply. It may take you quite a bit of practice to learn the combat controls - especially on a laptop. Default settings rely on the mouse for direction and using the arrow keypad plus the "delete" and "page down" keys (and/or the AWSD keys). Using the "1" on the number pad allows you to "lock" in your target (essential for ranged shooting). Practice does NOT make perfect in this game, however. Only by using "points" gained when levelling up can you improve. I'm not really sure how I feel about this method. In some ways it's a good way .. in others it can become very frustrating, especially during the first 2 chapters. It does allow you to choose exactly where you want your advancement points to go -- into magic, strength, dexterity .. or into weapon use. Enemy face-offs are interesting, especially if your opponent is moving around. Singly, "locking" your target makes it much easier to follow their movements. When surrounded, locking one target restricts your own movements. Timing your strikes accurately is essential as the AI is really good for most enemies and many of your hits will be blocked. Conclusion:
Piranha Bytes' whole existence is based on the Gothic series .. that's all they know and all they've done. I've been trying to reason out why there were no real technical improvements, no changes in the graphics in Gothic II, even though several years had passed since the release of Gothic 1. Was the development team so exhausted .. so overwhelmed by their first game's success? Were they afraid to "rock the boat", fearing their fan base would abandon them? In fact, Gothic II looks, sounds and acts like a 3 year old game. No .. it doesn't break any new ground. Yes .. it's a memory hog and can crash unexpectedly, even on newer systems. As I got further into the story, gaining experience, learning the layout of the land and completing quests, I forgot about the "oldness" of it. It simply didn't matter any more! I was "hooked" 8 to 10 hours in. Now that I've finished the game, I find that little things which annoyed me at first seem incidental now. In a nutshell, the good aspects outweigh the bad. In the end, as you "sail into the sunset", you'll have a feeling of satisfaction .. and a craving for more! Bring on the sequel! I'm definitely ready!

Windows · by Jeanne (76000) · 2007

Another Great Game Experience

The Good
Since I played Gothic before this sequel and wrote a review here at MobyGames, I will overlook at the main facts of the game since they are the same, therefore I will only write about the development on several points…

Again, the storyline makes a strong point for the gamer, this time more complex and enjoyable.

This time is not just a world, you will have to perform quests in the Old World (the same as in Gothic but simplified) and in a whole New World. In my opinion, the developers fixed a weak feature on the previous edition since the World in Gothic (now called Old World) was not especially big for an RPG.

As in the first edition the game paths that as a player you take are three guilds (The Mercenaries, The Paladins and The Magicians of Fire), well, there is also a thief’s guild but too small compared with the others.

The Fight and Movement System are now better, it was good but still there was place for improvement.

Strong point on quest quantity, while the storywriters keep the quality on quest plots there are now something like 4 or 5 times more quests that the first edition.

Other good points are the introduction of Dragons, many animal trophies added, new creatures, pickpocket, removed acrobatics (it was unreal) and the alchemist table.

The Bad
The inventory management, at the readme.txt, developers says that it was improved but I liked it as it was.

There is now the possibility to define a quicksave but I believe that an autosave feature should be incorporated on upcoming releases.

Minor bugs, more of them related to the 3D Graphics System, especially in the New World.

As I said on my Gothic review, sometimes you can exploit some NPCs fighting movement flaws to defeat a stronger enemy.

The Bottom Line
If you played Gothic and it was good well play Gothic 2 and keep the fun going. If you didn’t played Gothic and like RPG games well I recommend you to play both in order, but you still can start by Gothic 2.

Windows · by Cabeza2000 (689) · 2004

Challenging, beautiful, open-ended, smart, long; class gaming

The Good
The game begins where Gothic 2 ended, with a recap of events in the first game for beginners. The enigmatic Xardas the necromancer is the first character you meet, one of a plethora of colorful people who will play parts in the surprisingly long main quest.

The dialogue and interaction with NPCs really stand out immediately. All the dialogue is voice acted and there's loads of it, thousands of lines; in the first main game area, the city of Khorinis, you'll find dozens of characters with their own personalities and unique branching conversations, and every one of them is involved in at least one quest or job which you can take up or turn down. This isn't just for show, either; unlike linear 'RPG's like Neverwinter Nights, the things you say to people will really have a big effect on how the game plays.

The NPCs aren't just believable when you're interacting with them, though; they each have schedules which they will attend to, carrying out conversations with one another, sleeping, eating, working, et cetera. They react realistically when they encounter hostile NPCs or wild animals, sound the alarm if they see you committing a crime, and refuse to talk to you if they don't like you. The priest in Khorinis preaches to a crowd of citizens that gathers, and if you want you can stick around and listen to his lengthy prose as well. It's overall among the most lifelike, immersive game worlds yet brought to a computer screen.

The main quest is pretty slow to pick up; you have to gain several levels and complete a load of odd jobs before you'll be powerful enough to start on the road to the second chapter. This is a blessing and a curse, because while it introduces the open-endedness of the game world well, it's also pretty slow-paced.

The graphics are beautiful. Textures are of low detail in some areas, but this is more than made up for by the excellent character animation, lifelike creatures which inhabit the world, and most of all the verdant world itself in which you can see for miles around if you turn the view distance up high enough. Other fancy effects such as particles blowing in the wind, leaves falling off of trees and (semi-) reflective water are thrown in for good measure, but it's the artwork and level design that really stands out.

Sound is excellent, the best in any RPG I have played. Hitting a creature makes a meaty thunk or a bony crack, feet crunch on pine needles, swords clash off of each other with sharp retorts, and trolls let out fearful battle cries with vivid clarity. The voice acting also stands out; it is flawed because the foreign actors don't always get English inflection right, but all of the actors have character and most are skilled, which really brings the characters to life.

Gothic 2's nonlinearity really stands out. It manages to have a complex main plot and lifelike characters while still allowing you to do pretty much anything you want in the game world. There's a vast world to explore, over a hundred side quests to take care of, creatures to kill (and skin), plants to collect (and turn into potions), swords to forge, dungeons to loot, books to read, et cetera.

The Bad
Gothic 2's difficulty level is very steep for beginners. It actually gets easier in the last third of the game, as some of the creatures are pushovers and a wise player will have saved up enough gold to buy anything by then, but before then, novices will have a hard time getting by.

As mentioned, the voice acting's inflection is off at points. This is rarely a problem, but when it is it damages the immersion.

There are also a handful of glitches in the scripting, messing some quests up if you approach them the wrong way. This is an unfortunate issue, although it never, to my knowledge, gets in the way of the crucial quest.

It also bears noting that Gothic 2 does not manage to evoke the spooky, mysterious atmosphere of Gothic. Since you're playing in a more civilized area, the game just doesn't have that same dark, creepy mood to it. It's a small step down from the first game, but still superior to most others.

The Bottom Line
While Gothic 2 certainly isn't a game for everyone, it is one hell of an RPG. It's slow to pick up, very difficult at the beginning, and marred a little bit by glitches, but is otherwise a largely flawless gaming experience.

Windows · by ShadowShrike (277) · 2005

[ View all 7 player reviews ]

Trivia

Awards

  • 4Players
    • 2002– #2 Best PC Game of the Year (Readers' Vote)
    • 2002– Best PC Role-Playing Game of the Year (Readers' Vote)
  • GameStar (Germany)
    • February 13, 2003 - Best RPG in 2002 (Readers' Vote)
  • Steam Awards
    • 2017 — The 'No Apologies' Award — Nominated

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Contributors to this Entry

Game added by Felix Knoke.

Additional contributors: Unicorn Lynx, Jeanne, Monkeyhead, Havoc Crow, Paulus18950, Patrick Bregger.

Game added December 3rd, 2002. Last modified January 19th, 2024.