Gothic
Description official descriptions
With the orc hordes invading, the king needs a lot of magical ore to create enough weapons for his army. All the criminals are now sentenced to work in the ore mines till the end of their days. To prevent them from escaping, the king has a group of powerful wizards create a magical, impassable barrier. But the barrier grows out of control, capturing a large chunk of terrain within itself, and the wizards become imprisoned inside. In the confusion that follows, the prisoners kill the guards and take over the whole area within the barrier.
Many years later, the prisoner community has been divided into three camps: the Old Camp, where miners dig up ore and sell it to the king in exchange for goods from the outer world; the New Camp, where anarchy rules, and where the miners dig up ore in hope of blowing up the barrier with its magical power; and the Brotherhood, whose members worship a mysterious god called the Sleeper, hoping that he will release them. A new convict has been recently dropped into the prison, trying to find his place within the community, and knowing nothing about the pivotal role he will soon play in earth-shaking events.
Gothic is a third-person perspective 3D action role-playing game. The game is set within the Colony, the large area of land within the barrier. The player is free to explore most of the Colony from the beginning, though it may prove difficult, as the protagonist is initially very weak and most wildlife can kill him with one attack. Combat with melee weapons requires the player to input combinations of keys to execute various types of attack.
The player character must train to increase his attributes - Strength, Dexterity and Mana. As he vanquishes creatures and completes quests, he receives experience; with enough experience, he will gain a level, which not only increases his number of hit points (and thus lengthens his lifespan), but also gives him skill points. If the hero meets someone who is eager to teach him, the player will be able to spend skill points to increase attributes or learn completely new skills.
Skills include: the increasing ability to fight with various types of weapons; the ability to pick pockets and locks; and the ability to jump further and sneak. The protagonist can also learn to harvest furs, claws and other things from the animals he kills, and then sell them for money. Collecting plants and getting meat from defeated creatures can be very useful, since eating food heals the main character, or restores mana lost when casting spells. The game features a day and night cycle, character schedules, and interactivity with the game world: for example, the player can find a pan or a stove and roast raw meet to raise its healing qualities.
The player can choose to join any of the three camps, which influences most of the quests in the first part of the game. By focusing on particular skill sets, the player can turn the main character into a specialized melee fighter, archer, or mage. However, it is also possible to learn skills belonging to other classes at any time. Even if the player doesn't want the protagonist to learn mage skills, he can still find or buy scrolls and runes which allow the hero to cast various magic spells, e.g. toss fireballs at the enemies, teleport, turn himself into other creatures, and many more.
Spellings
- Готика - Russian spelling
- 哥特帝国 - Chinese spelling (simplified)
- 救世英豪 - Chinese spelling (traditional)
Groups +
- Covermount: Level (Romania)
- Fantasy creatures: Orcs
- Game Engine: zEngine / ZenGine
- Gameplay feature: Alchemy
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Character development - Training
- Gameplay feature: Day / night cycle
- Gameplay feature: Goldsmithing
- Gameplay feature: Hunting
- Gameplay feature: Survival cooking
- Games made into comics
- Gothic series
- Middleware: Bink Video
- Software Pyramide releases
- Sound engine: AIL/Miles Sound System
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Credits (Windows version)
115 People (113 developers, 2 thanks) · View all
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Reviews
Critics
Average score: 81% (based on 34 ratings)
Players
Average score: 4.0 out of 5 (based on 149 ratings with 8 reviews)
The Good
I am a natural strategy games lover and to me RPG games come in a second term as well as other genres.
Anyway, you cannot play strategy for ages, sometimes comes the need for a change so I discovered this title and decided to try it… Man I get lucky, what a great game, the best RPG I played since “Legends of Valor” (a today unknown oldie RPG). Let’s see…
1) The storyline: Designed with great dedication by the creators and as a player, I appreciate that. As you discover the way the story develops, you want to keep playing more and more and start being afraid that the time when you finish the game will come.
2) The world: You play it, as you wish, no limits, while you play the different quests you can stop whenever you want to explore or even start more non-related quests.
3) The creatures: Well, I can’t describe them since it will take to much space but I can say that the variety and characteristics of each of them are well developed and since you can use spells to turn into a creature and use their faculties you will need to learn about them, not just kill them.
4) The Guilds: The player can join one of three camps (The Old Camp, The New Camp or The Swamp Camp) and in order to succeed he must pass a series of quests that eventually will help to reach better ranks on each Guild. Be aware that once you get the admission to a camp, you can’t join the other ones.
5) The Interface: Perfect, intuitive, marvelous. Once you get used to it you will miss it when playing other RPG games.
6) The Fight and Movement System: Outstanding, another big point, very intuitive and very realistic, it take some time to get used as well.
7) The NPCs: Each one with his own personality and behavior, you will learn about them and feel identification with them. Even the tutors and merchants are well developed.
8) The Inventory: Maybe unreal but there is not limit on weight, in my opinion that’s good. The inventory is divided into 7 categories (Weapons, Armor, Potions, Spells, Writings, Food, Miscellaneous) helping a lot on the items management and usage.
9) At last, The Quests: There are not stupid quests on this game and as consequence each one have a smart solution, sometimes you feel that it is impossible to get a quest solved but by smart think you always can take the correct steps. Sometimes you will need to talk to an specific NPC character or use a specific spell to beat a creature but the point is that isn’t just as other games where you guess and get lucky or unlucky, in this game if you think, you always find the solution.
The Bad
1) There is not autosave or quicksave, therefore you have to remember to save every 10 mins if you don’t want to replay the game or if u get killed or made a mistake.
2) Minor bugs, most related to 3D Graphics System that eventually will lead to some crashing, but not a great deal.
3) Bad programming on the NPCs fighting movement, sometimes a player can exploit this to kill stronger enemies. Anyway, this fact doesn’t affect the overall game experience.
4) It took to me 50 hours to reach the end, I am not used to many rpgs as I said before but I think that it was short.
The Bottom Line
Is hard to me to express how much I like this game, I will not recommend it, I will just ask for… Please, play it and have fun.
In the while, I am starting to look ahead for Gothic 2.
Windows · by Cabeza2000 (689) · 2004
A good RPG, worth the twenty dollar purchase.
The Good
Well, while I don't share some people's enthusiasm for the game, I enjoyed it. The game itself was fun. I think the plot and storyline was well thought out, and I enjoyed how your reputation proceeded you whenever you met someone new. The NPCs' reactions to your character, while sometimes utterly redundant, were a fairly good spice to throw into the mixture. I like the freedom aspect, and how your character can own and defend his own property.
The Bad
While I'm sure that this will be remedied in Gothic 2, I didn't like how you couldn't create your own character. A couple of cheats to change your character's voice pitch, and a fairly vast selection of weapons and armor were the only ways to customize him. I wasn't too impressed with the graphics, because they were a bit choppy. I have a 1.6 GHz Pentium 4, 256 MB of SDRAM, and an NVIDIA GeForce 2 Card, so I know that it wasn't my computer. In any case, the controls were a little tough to learn, but once you get used to them, they're not bad. Besides all that, the game itself is pretty good, though it's tough to level up and become more powerful, not to mention the time I had scoring money to buy new equipment.
The Bottom Line
I like this game. I realize I had more bad than good to say about it, but I really don't think it's a bad game. I would say it is definitely worth the twenty dollar purchase, and I don't think anyone will be disappointed when they play it. It does almost exactly what you would expect from a game of its genre.
Windows · by Aaron Jones (14) · 2003
The Good
You played Ultima IX: Ascension, liked its style and atmosphere, but were disappointed with its lack of true RPG elements. You were fond of the role-playing in Elder Scrolls games, but thought they were too big and random. You even heard about King's Field, but wanted something more sophisticated and social. And here comes a modest game made by a virtually unknown German developer, and miraculously fulfills your wishes.
Already the beginning of Gothic gives you an idea about the game's serious intentions. Set in an austere, semi-realistic medieval world, it casts you into the role of a convict, who was thrown into a prison colony surrounded by a huge magical barrier. You start the game shortly after getting beaten up by local thugs, without inventory, without weapons, without money, in a hostile world where dangerous beasts lurk at every corner and where you have to play by the strict and harsh rules of the prisoner society. Instead of being on a "grand quest", you must first and foremost survive.
There are three camps in the prison colony - large town-like locations with many inhabitants and complex social systems, plus plenty of wilderness areas and a few dungeons. The Old Camp is the most conservative one, with a strict hierarchy of ranks, guards bullying simple people, and a corrupted Ore Baron as a ruler. The New Camp is more rural and plain, its leaders being less arrogant and more willing to help. The Swamp Camp is populated by scholars and religious fanatics, and is a colorful contrast to the other two. Everything in the game is hand-crafted, and although its world cannot compare to the gigantic spaces of Elder Scrolls in size, it feels more immersive because nothing in it is randomized.
Your primary goal is to join one of the camps, otherwise you'll be wandering the wilderness forever, penniless and weak. Each camp has its own unique structure and appeal, and you'll have a hard time to decide which one you should join after getting acquainted with the people's philosophy and performing their quests. The fantastic non-linearity of the game (especially in its first part) makes it possible to carefully navigate your way through the camps, choosing any quests you like, and in the end of the first chapter join the camp you liked most.
Unlike most RPGs, where you immediately embark on an "epic journey" and travel to distant lands, in Gothic you will have to care first of all for your social career. It is very interesting and rewarding (not to mention realistic) to talk to various people, get small assignments, establish connections, and finally make people trust you - all that in such an unusual place as a prison colony. You don't expect anybody to treat you nicely, but if you prove yourself loyal and strong, you will evoke respect in the prisoners, and it is through respect that you'll be able to dedicate yourself to more important matters in the second part of the game. You'll find friends willing to help you in all the three camps, rewarding you for your hard work.
The whole point of traditional role-playing is to train your character and watch how he turns from a wimp into a mighty warrior. Well, Gothic has everything to satisfy your needs, and the idea of getting stronger fits the concept and the story of the game like a glove. You start the game as a nobody. You don't dare attack a small group of scavengers. A wolf can kill you in one hit. You are totally broke, have no armor, and your weapons are pitiful. Near the end of the game you are able to take out an entire orc village, complete with dozens of huge warriors armed with strong two-handed weapons. You can kill demons in two hits, and a pack of wolves can't even scratch you, no matter how hard they try. You have to work hard to get better equipment, earn more money, gain higher levels. Every battle counts, every wild animal is a challenge, every area is potential death.
This leads to some frighteningly realistic experiences of the kind I highly value in games. I remember the horror I had when I strayed from the path between the Old and the New Camp early in the game and was attacked by three vicious snappers. I was killed before I even noticed what was going on, seeing only the dead body on the ground and the wild dinosaur-like beast ferociously circling it. In the next chapter, I took the three animals out with three hits.
I wouldn't go into so much detail if I weren't genuinely excited by the feeling of growth and achievement this game provides. Nothing can compare to the feeling of satisfaction when you are finally able to defeat the foes and to explore a new, unknown area, and Gothic strikes the perfect balance there. You can't just go somewhere and start gathering experience by killing tons of weak monsters. You have to explore every corner of the world, avoiding dangers, finding hidden treasures, and fighting what you can handle. Money is generally hard to get. You'll be better off learning various hunting skills and selling animal pelts, or stealing things.
Leveling up alone won't do the trick: every time you level up, you only get a HP upgrade, but if you want to really become stronger, you should learn different skills from various people. You can just upgrade your strength, dexterity, or magic points, or you can advance in circles of magic, learn to be a silent assassin, or master various kinds of weapons. You can choose to play the game as one of the three general classes - warrior, ranger, or mage. It is well possible to combine various combat styles, and to be a fighter who occasionally uses magic, or a mage who likes fighting with a crossbow.
The combat of Gothic was often criticized for its "awkwardness", but in my opinion it is excellently designed and not awkward at all. The fact you can't use "quick items" and the enemies don't wait for you while you are drinking a health potion doesn't make the combat system bad, on the contrary. It might be uncomfortable to fight several enemies who team up and attack from different sides, but it is certainly more rewarding than to hack them to death by merely clicking on them. The battles in the game are furious, you'll die a lot, but this is all part of RPG enjoyment. You can perform different strikes and parry, or use ranged attacks. Bows and crossbows serve you very well in the game, especially in the beginning when your only chance to hit an enemy is to do it from the distance. Then, of course, there is magic. The magic system is fairly simple, but an interesting touch is the necessity to equip spell runes or scrolls as weapons: you can't cast spells while wielding a sword or a crossbow.
The world of Gothic is not as marvelously interactive as in Ultima IX, but there is still a lot to do. You can climb, jump, and swim; although you can't manipulate all the objects, you can do nice things such as hunting animals and getting their pelts or claws, roasting meet, making weapons from ore, etc.
Of course, Gothic wouldn't be the same without its fantastic graphics. Done in 3D, with full camera rotation, viewed from over-the-shoulder perspective, game's world is truly magnificent. Particularly stunning is the beauty of the nature: just climb on any mountain or tower and look down, and you would simply want to stay there for a while and enjoy. Beautiful light and weather effects bring the world to life. At the same time, everything seems to be very simple in Gothic: no exotic plants, animals, no unusual landscapes, no strange and extravagant buildings. It is, in fact, a fairly small and bleak region of a supposedly vast medieval world, but one crafted with care and love.
I would also like to mention the excellent sound effects. Visit the Swamp Camp at night and listen to the surrounding sounds, or fight some harpies in one of the towers and hear their beastly screams. The music is not overused in the game, the soundtrack seems to serve only as background, but if you listen to it carefully, you'll discover its quality and its importance as an addition to the atmosphere.
A word about version differences: from what I heard, the English version doesn't have the rock concert, censors a scene with nudity, and apparently doesn't translate the script very well. That is a pity, so if you know German, get the original version.
The Bad
Gothic is not without flaws. There are some bugs, mostly of the visual kind - you might get stuck in the graphics, fall down through the floor, walk through things; characters tend to stand right inside you when talking. CG cutscenes are of surprisingly low quality and almost look worse than in-game graphics. It would have been better to make the whole game entirely with the engine and not bother with the videos.
The plot of Gothic starts in an original and promising way, but gradually regains more and more cliches and throws itself back into the past. It is as if the developers were afraid to be original till the end. The more you play, the more corny stuff gets in your way, until you begin hearing once again about being the only hope and even fulfilling a stupid "ancient prophecy".
This descent into the trivial affects the gameplay as well. Once you finally become cool and powerful, you are sent on a generic quest that leaves little room for experimentation, securely guiding you to the final destination. In a way, that wasn't too bad because it allowed me to release the stress accumulated during my pauper times by marching forward and feverishly hacking big monsters in a temple. It's just that the first part was so unusually good that these activities seemed disappointing.
The Bottom Line
Gothic is a remarkable achievement. Brought to us by a small company no one has ever heard of, without any experience in game-making, it was able to find its way into the elite of modern RPGs and establish a loyal fan community that appreciated its uncompromising gameplay and beautifully crafted world. A bright future lies ahead of this title, and here's hoping more games will learn from it.
Windows · by Unicorn Lynx (181798) · 2014
Discussion
Subject | By | Date |
---|---|---|
German title? | SharkD (425) | Jan 9th, 2009 |
Trivia
Comic book
A comic book based on the game's lore was published in 2000, prior to the game's release. Titled simply Gothic, it depicts events in the prison colony shortly before the game protagonist's arrival. The comic is written by Thorsten Felden.
Development
Gothic was developed without an option for mouse control -- everything was keyboard-only. When editors of gaming mags were shown an early build, they complained about the cumbersome handling and sluggish controls. So the developer, Piranha Bytes, put in mouse control -- in the last month before going gold
Multiplayer
A multiplayer mode was in the works, but was cancelled in June 2000. The net code was already finished, but other problems (for example balanced quest rewards) were too big.
Music
In the beginning of chapter 2, the band In Extremo (a German band that mixes medieval music with elements of rock) gives a virtual performance in the old camp. Due to licensing issues, the performance is cut in some non-German versions and re-releases.
References
In the swamp camp the player can meet an insane NPC named "Baal Netbek". He is named and modelled after Joachim Nettelbeck who was a reviewer for the German magazine PC Player at the time. He even lent his voice to the character.
Version differences
The German and the US-American versions of Gothic are both censored but they are censored in different ways: In the German version there's less blood and in the US-American version there's no nudity.
Awards
- GameStar (Germany)
- Issue 02/2002 - Best RPG in 2001
- Issue 02/2002 - Best Game World in 2001
Information also contributed by Kaliban, Monkeyhead, Mobygamesisreanimated, JudgeDeadd, and Patrick Bregger
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Related Sites +
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Gothic I - Español
This Language Pack is based on the Spanish Gothic I release by Egmont Interactive (1.08j). It contains the menu scripts, game scripts, subtitles, fonts, and three videos in Spanish. -
Gothic@RPGDot
Comprehensive Gothic Site for Gothic 1 and 2 including news, commentaries, designer diaries, screenshots and forums
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Contributors to this Entry
Game added by Alexander Schaefer.
Nintendo Switch added by Plok.
Additional contributors: Kaliban, Unicorn Lynx, Jeanne, Havoc Crow, Nico Bendlin, Paulus18950, Patrick Bregger, Plok, Evolyzer.
Game added April 13th, 2001. Last modified January 22nd, 2024.