David Robert Donatucci
aka:
David R. Donatucci,
Bob Donatucci
Moby ID: 53121
Biography edit · view history
David Robert Donatucci is an art director with a passion for architecture, film and theatre. Always mindful of drama and staging, Bob has worked in the computer entertainment industry for 15 years. With a strong architectural background gained while studying and working in Rome, Italy and New York City, he began his career in his native Canada designing environments for motion based simulation rides.
Featured in various industry magazines, and national newspaper articles, Bob has also lent his talent as a guest lecturer and architecture critic at Carleton University School of Architecture and the University of Waterloo. Most recently he has been a contributing author for Autodesk on various curriculum modules for “Industry Careers Framework”.
Bob currently resides in Southern California and draws on his extensive knowledge of architectural style and geographic location to breathe life and a credible history into the worlds he has conceptualized and created for The Collective, Shiny Entertainment, and Double Helix Games (Foundation 9) since 1998.
A seasoned world traveler, "SPQR Monkey" also has a great appreciation for classic film and pulp adventure.
Credited on 17 games
Displaying most recent · View all
New World (2021, Windows) | Additional Art |
UFOs Love Cows (2014, Android) | Special Thanks |
Strider (2014, Windows) | Art Director |
Killer Instinct (2013, Xbox One) | Art Director |
Battleship (2012, Xbox 360) | Art Director |
Green Lantern: Rise of the Manhunters (2011, PlayStation 3) | Art Director |
Front Mission Evolved (2010, Windows) | Cinematic Art Supervisor |
G.I. Joe: The Rise of Cobra (2009, Xbox 360) | Art Director |
The Golden Compass (2007, Windows) | Artists |
The Da Vinci Code (2006, Windows) | Lead Artist |
Star Wars: Episode III - Revenge of the Sith (2005, Xbox) | Environment Art |
The X-Files: Resist or Serve (2004, PlayStation 2) | Additional Art |
Wrath Unleashed (2004, PlayStation 2) | Art |
Indiana Jones and the Emperor's Tomb (2003, Xbox) | Environment Art |
Buffy the Vampire Slayer (2002, Xbox) | Level Design |
Star Trek: Deep Space Nine - The Fallen (2000, Windows) | Art |
The Game of Life (1998, PlayStation) | The Collective |
[ full credits ]
Frequent Collaborators
People- 12 games with Nick Parde
- 9 games with Richard Hare
- 9 games with Douglas Hare
- 8 games with Gary Priest
- 8 games with Kevin Christensen
- 8 games with Antonio Barnes
- 8 games with Chad Morgan
- 8 games with Jonathan Oakes
- 8 games with Rosen Baklov
- 8 games with Jonathan Tucci
Companies
- 8 games with Collective, Inc., The
- 8 games with Amazon Games Orange County
- 4 games with Virtuos Ltd.
- 3 games with Lucasfilm Games
- 3 games with House of Moves, Inc.
- 3 games with Valve Corporation
- 3 games with Audiokinetic Inc.
- 2 games with Liquid Development, LLC
- 2 games with Electronic Arts, Inc.
- 2 games with Exigent Global Inc.
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