Full Throttle
Description official descriptions
Future technology paved way to the creation of hovercrafts, which began to gradually replace motorized vehicles. Ben is the leader of the Polecats, one of the toughest biker gangs on the road. One day he drives over and damages a hovercraft limousine which belongs to Malcolm Corley, owner of Corley Motors, the last domestic motorcycle manufacturer. Later, Ben is having a bit of good clean fun at the Kick Stand Bar when Corley drops by for a bit of reminiscing. This leads to a meeting with Corley Motors' vice president Adrian Ripburger, who has his own sinister plans concerning the company, the Polecats, and the future of motorized vehicles. Ben refuses to co-operate and must now face the consequences and do everything in his power to bring Ripburger to justice.
Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam & Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now simply point at it, and the available action icons will appear automatically. These include the standard "use", "examine", and "speak" actions, but also a separate foot icon for kicking.
As in other LucasArts adventure games, the player can select different responses during most conversations. However, compared to their previous works in the genre, Full Throttle is more streamlined, with less exploration, dialogue options or puzzles. Cinematic cartoon-style cutscenes are used to advance the plot. The game also includes a few simple action driving sequences, during which the player is required to navigate a motorcycle and fight hostile bikers by punching and kicking them, as well as using crude weapons such as chains and planks.
Spellings
- Полный газ - Russian spelling
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Credits (DOS version)
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[ full credits ] |
Reviews
Critics
Average score: 82% (based on 39 ratings)
Players
Average score: 4.1 out of 5 (based on 323 ratings with 13 reviews)
The Good
When I read that Mark Hamill did some of the voice acting in 'Full Throttle', I waited to hear his snivelling, whiny little voice sometime during the game because I didn't think he had the talent to do Adrian Ripburger's refined-yet-sleazy tone, or the rabid-dog-choking-on-a-razor-blade voice of Emmett the truck driver. And I didn't even dream that he was versatile enough to do both.... but I was wrong. I was wrong about a lot of things -- most of all, that I would get completely immersed in a graphical adventure game. That sort of thing really isn't my bag, baby.
But.... the game looked cool, and after the game sat on my shelf collecting dust for two years or so, I figured I'd taker her for a little spin. I popped in the CD, ran through a little setup dealie, and hit the road.
The intro was kinda long, but it set the mood and gave a little background to let me know what was going on. Some credits were shown in the intro, which was weird. I would have started pounding keys to try to bypass the thing, but the music rocked (I caught myself checking out the Gone Jackals website afterward...).
When the intro was finally over, I found that I was stuck in a dumpster. It was all downhill from there.... ^_^
The graphics are awesome for their time (better play Pong or Space Invaders for a few hours before starting the game), and the audio is great. The voice acting is top-notch, done by some very talented people (yes, Mark Hamill included).
The interface is easy to use, including the way-cool popup menu, and the slightly-less-cool inventory screen. There were a few problems, but more on that later.
The story was good enough that I was geniunely immersed in the game from beginning to end, and just when I would get tired of all the pointing and clicking there would be a short action game to break things up a bit.
The puzzles were a little too easy (except for a few), but it kept the action moving instead of grinding to a halt when the pea-brained player (that would be me) couldn't solve a difficult puzzle.
I've read several reviews that say that this game is too short, but in my opinion it's about right. I tend to get bored of games very quickly, and this is one of the few that I've played all the way through.
The Bad
There isn't very much wrong with 'Full Throttle'. There were some problems with the pop-up menu, which appears after pressing and holding the left mouse button. It appears after about hald a second, which was a total pain in one of the final sequences where you have to grab a certain object that appears and disappears very quickly. I'm sure there's a hotkey, but I'm a mouse-clicking moron....
Another problem was the demolition derby sequence, where after messing around for 45 minutes I had to check out a walkthrough to figure out how to get through it. Even after reading how to win it and trying for another half-hour or so, I still couldn't do it. So I... uh... used a cheat code.
The Bottom Line
This is absolutely, unconditionally, undeniably a kickass game. You might think it's too short, since my opinion is in the minority, but you'll love every minute of it.
And here's a tip -- watch the end-game credits all the way through.... the haiku poems at the end had me laughing so hard I was in tears!
DOS · by James Hicks (8) · 2000
Cinematic cartoony bikes can be hazardous to gameplay
The Good
Full Throttle was created by Tim Schafer during an uneasy period in the history of adventure games. Comedy adventures were beginning to feel stale in the age of multimedia, and demands for more mature content eventually resulted in such works as
Full Throttle is very cinematic, more so that any previous LucasArts adventure. Cutscenes are more numerous than ever, and they are very well-done in the same cartoony, yet serious style that later also distinguished Outlaws. All the ingredients of teenage-oriented "coolness" typical of the 1980's are there: you have the impossibly cool, low-key unshaven protagonist with an attitude; the backdrop of constant cheerfully presented violence manifested in "manly" biker brawls; the caricature of a villain with an evil square face and sinister plans hinting at the general evil of capitalism; and so on. This stylish presentation is complemented by cartoony, edgy visual design and a metallic soundtrack.
I liked two things about the gameplay: the "Kick" command and the biker fights. Those are pretty much the only things in gameplay that adequately reflect the stylistic traits of the narrative (though the fights could have been better executed). The rest, sadly, is a row of singularly unimpressive "puzzles" devoid of wit and challenge. The part where you cross a minefield with the help of pink electric bunnies was certainly funny and quite original, but it was an isolated spark of brilliance rather than an indicator of the game's puzzle design. It also revealed a deeper weakness of Full Throttle: it tried to deal with more mature content in its story, but utterly forgot to do anything with the familiar light-hearted inventory puzzle system besides toning it down.
The Bad
Sometimes it's enough to play a game for a couple of hours, without even finishing it, in order to know it's going to stay with you for life. And sometimes one full playthrough can be deceptive: you return to the game after several years and suddenly discover it isn't as great as you thought it was.
The problem is that, with all its coolness, its cinematic flair, and its dramatic narrative, Full Throttle is a stunningly ordinary adventure game. I don't want to sound like a pompous ass, but I do prefer games that focus on gameplay above everything else - and, sadly, Full Throttle is not such a game. It gives you a cool protagonist, it gives you stylish visuals, it gives you cutscenes - but it doesn't give you what has always been the foundation of LucasArts' design philosophy: lively dialogues and challenging inventory-based puzzles. It's like a meal consisting only of a great sauce and spices, but without the actual main course.
Most reviewers state that Full Throttle is too easy and too short. I fully agree with this evaluation - it's just that I probably feel more bothered by that than the others. It's true that Loom was also too easy and too short - but it had such unique gameplay that it almost didn't matter. Full Throttle, however, is just a vanilla adventure game. It mainly consists of harmless object-manipulating activities that feel like pale shadows of the brain-twisting, wacky and witty schemes of Day of the Tentacle. With the exception of the bunny-hopping puzzle, I don't recall a single task in Full Throttle that was truly interesting. Simplified interface, reduced interaction, and narrow, confined spaces complement the bleak picture.
Ever since Monkey Island, abundant branching dialogue has become a trademark of LucasArts' adventures. Those humorous, well-written interchanges are almost completely absent from Full Throttle. There are only a few instances where you can talk to people and actually choose your answers - most of the conversation in the game is handled by cutscenes. The game has about as much player-controlled dialogue as Zak McKracken, if not less. But that game had a vast world, non-linear progression, multiple puzzle solutions, optional content, four different protagonists, and what not. Full Throttle has you completing linear tasks in small areas, without an actual world you can explore. That structure would be much more appropriate in a Sierra adventure, where gameplay was tight and dramatic, ripe with hazards and sudden deaths. It doesn't fit a game that follows a certain "hands off" philosophy, where rough edges have been removed and where the player begins to feel too safe, artificially guided to the happy end.
The Bottom Line
I know this is not a popular opinion, but I'll have to state it, and I'm doing it as a big admirer of LucasArts' work: Full Throttle is a nice game, but it's a far cry from the company's acknowledged masterpieces. It's refreshing to play through once, but lack of any gameplay depth essentially makes it a typical "rental". To me, Full Throttle is a symptom of crisis in adventure game design in general and in LucasArts' oeuvre in particular - one they would hardly recover from, despite the magnificence of Grim Fandango.
DOS · by Unicorn Lynx (181798) · 2014
Tough guy biker becomes adventurer.
The Good
This is a real good adventure game. The graphics are dark and, together with the twisted music it creates a very nice atmosphere. There's some good humor in this game too. The tough main character Ben rules, and the other characters in this game are nice too.
The puzzles in this game are nice, some will really get you thinking and some won't require too much of it :). In this game, the obvious answer is almost never the right one.
There's some action in this game, (beat up rival bikers on abandoned mining roads) in this game, it fits, other then arcade/action scenes in some other adventures.
The Bad
Well... The destruction derby was a little annoying, altough not impossible, it didn't really hold me up long. The game is a little too easy sometimes.
The Bottom Line
This game rocks! A must for adventure fans.
DOS · by Robert Pragt (27) · 2001
Discussion
Subject | By | Date |
---|---|---|
Full Throttle/Dark Forces Demo CD-ROM | Edwin Drost (7872) | Jan 22nd, 2017 |
Patch? | RJ Pieper | Oct 23rd, 2008 |
dog in junkyard | s c | May 26th, 2008 |
Trivia
1001 Video Games
Full Throttle appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cancelled sequel
A 3D sequel was in development, called Full Throttle: Hell On Wheels, but it was officially canned on 7th August 2003. A brief statement from LucasArts president Simon Jeffery said: "We do not want to disappoint the many fans of Full Throttle and hope everyone can understand how committed we are to delivering the best quality gaming experience that we possibly can."
Development
In addition to the SCUMM engine, lead programmer Stephen Shaw and Mark Crowley used Vince Lee's Rebel Assault engine for some of the action scenes. This was pretty hard to do since both programs have their own calls to the processor and means of handling data. However, the R.A. sequences were kept discreet and the SCUMM engine was reworked so it could multi-task and keep all of is variable states in their location while the R.A. engine started up, allocated its own memory locations, and shutted down.
The use of the R.A. engine also caused problems in the art department. Since the engine was originally conceived to be as photo-realistic as possible, when the art team placed Peter Chan's drawings as texture maps over the 3D hills they started getting 15-20 k of data per frame of animation, thus causing the desert terrain too look overly realistic in contrast to the rest of the game world. The Over-rendered terrains as well as other features (like parallaxing sky and optimized data flows) were then scaled down to create a continuous game world.
Full Throttle uses 3 engines: SCUMM, INSANE and iMUSE.
Mini game
Following what Lucasarts had begun with Sam & Max (mini-games inside the game), Full Throttle has one special 'game' in it. If you wanna play what Emmet is playing in the Kickstand (that is, after you leave the town where you first meet Maureen and the police set up roadblocks) all you gotta do is ask him several times (and I DO mean several times) using the "I can do that" dialogue option. You won't get any prize if you succeed in using the knife without cutting your hand but, hey, you won't lose anything by chopping it up either!
References
- At one point in the game, Miranda, the reporter says "Help me Ben, You're my only hope!" This is, of course, a reference to Star Wars.
- The Cavefish's suits are of course based on the Tusken Raiders (or Sand People) that you see in A New Hope.
- Emmett the trucker has an Imperial logo tattoo on his right arm.
- Some of the Vultures are named Razor, Wendy, and Sid - all names of characters in Lucasarts' Maniac Mansion.
- When you've stalled the blue car in the demolition derby, run over to the box seats. Max's head (from Sam & Max) should be one of the posters on the wall.
- The sequence near the game's end (with Ben and Ripburger fighting in a plane that's teetering on the edge of a cliff) is a parody of a similar scene in the 60s heist movie The Italian Job.
Soundtrack
The soundtrack to the game is basically its own CD, available at many record stores around the country. A San Fransisco biker band called the Gone Jackals did most of the "biker" music for the game. Their CD Bone to Pick features almost every song from the game, along with many other songs. It became the best-selling item in the LUCAS mail order catalog.
Also included is a non-Gone Jackals song: Increased Chances.
Awards
- Computer Gaming World
- June 1996 (Issue #143) – Adventure Game of the Year (Readers' Vote)
- November 1996 (15th anniversary issue) – #9 Most Memorable Game Hero (Ben Whatsisname)
- November 1996 (15th anniversary issue) – #5 Most Memorable Game Villain (Adrian Ripburger)
- November 1996 (15th anniversary issue) – #10 Most Rewarding Ending of All Time
- GameStar (Germany)
- Issue 12/1999 - #89 in the "100 Most Important PC Games of the Nineties" ranking
Information also contributed by Apogee IV, Itay Shahar, James1, Macintrash, Maw, Mitch Kocen, n-n, Swordmaster, Tiago Jacques and Zovni
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Related Sites +
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Full Throttle - FAQs & Guides
A collection of walkthroughs and hints by members of GameFaqs.com -
Hints for Full Throttle
These hints give you just the nudges you need so you can solve this great game yourself. -
ScummVM
Get Full Throttle to run on modern systems by using ScummVM, a legal freeware program. -
The Kickstand
The largest Full Throttle site, with features like biker haiku, movie casting call, and a listing of in-jokes -
The rise and fall of Full Throttle
an interview with Bill Tiller about the game, as well as the canned sequel, on Adventure Classic Gaming (29th August 2008)
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Contributors to this Entry
Game added by MAT.
Antstream added by lights out party. Macintosh added by Jason Savage.
Additional contributors: Trixter, Terok Nor, Mickey Gabel, Kasey Chang, Jeanne, Apogee IV, Sciere, jean-louis, Patrick Bregger, FatherJack, Zhuzha.
Game added February 29th, 2000. Last modified January 23rd, 2024.