Revisions of Overview for the company Taito Corporation
2023-02-12 23:39:11 by MobyGames (80833)Original | New | ||||
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t | 1 | Taito was originally established in 1953 by Russian-Jewish businessman <moby developer="Michael Kogan">Michael Kogan</moby> in Tokyo as <b>Taito Trading Company</b>. The company started importing, leasing, and later developing amusement machines in the 1960s. The company's current name of <b>Taito Corporation</b> was adopted in 1972. Taito was among the first makers of electronic games, selling their own <i>Pong</i> clone in 1973. | t | 1 | Taito was originally established in 1953 by Russian-Jewish businessman <moby developer="Michael Kogan">Michael Kogan</moby> in Tokyo as **Taito Trading Company**. The company started importing, leasing, and later developing amusement machines in the 1960s. The company's current name of **Taito Corporation** was adopted in 1972. Taito was among the first makers of electronic games, selling their own *Pong* clone in 1973. |
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3 | The company became a major player in 1978 after the enormous success of <moby game="Space Invaders">Space Invaders</moby>, and continues to be involved in a wide variety of arcade and home game development to this day. Two North American divisions were later started, <moby company="Taito America">Taito America</moby> in Elk Grove Village, IL in 1973, and later <moby company="Taito Software">Taito Software</moby> in North Vancouver, BC in 1988. The Vancouver studio was shut down by 1991 and North American operations moved back to Wheeling, IL where Taito America had relocated back in 1985. In July, 1996 Taito also closed its American branch as the company focused its efforts on the domestic Japanese market, licensing its titles to other publishers such as Acclaim for international markets. | 3 | The company became a major player in 1978 after the enormous success of <moby game="Space Invaders">Space Invaders</moby>, and continues to be involved in a wide variety of arcade and home game development to this day. Two North American divisions were later started, <moby company="Taito America">Taito America</moby> in Elk Grove Village, IL in 1973, and later <moby company="Taito Software">Taito Software</moby> in North Vancouver, BC in 1988. The Vancouver studio was shut down by 1991 and North American operations moved back to Wheeling, IL where Taito America had relocated back in 1985. In July, 1996 Taito also closed its American branch as the company focused its efforts on the domestic Japanese market, licensing its titles to other publishers such as Acclaim for international markets. | ||
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5 | In August 2005, it was announced that <moby company="Square Enix">Square Enix</moby> had made a bid to take majority ownership of Taito. The deal was approved and completed by the end of September, making Taito a wholly-owned subsidiary of Square Enix. | 5 | In August 2005, it was announced that <moby company="Square Enix">Square Enix</moby> had made a bid to take majority ownership of Taito. The deal was approved and completed by the end of September, making Taito a wholly-owned subsidiary of Square Enix. |
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f | 1 | Taito was originally established in 1953 by Russian-Jewish businessman <moby developer="Michael Kogan">Michael Kogan</moby> in Tokyo as <b>Taito Trading Company</b>. The company started importing, leasing, and later developing amusement machines in the 1960s. The company's current name of <b>Taito Corporation</b> was adopted in 1972. Taito was among the first makers of electronic games, selling their own <i>Pong</i> clone in 1973. | f | 1 | Taito was originally established in 1953 by Russian-Jewish businessman <moby developer="Michael Kogan">Michael Kogan</moby> in Tokyo as <b>Taito Trading Company</b>. The company started importing, leasing, and later developing amusement machines in the 1960s. The company's current name of <b>Taito Corporation</b> was adopted in 1972. Taito was among the first makers of electronic games, selling their own <i>Pong</i> clone in 1973. |
2 | 2 | ||||
t | 3 | The company became a major player in 1978 after the enormous success of <moby game="Space Invaders">Space Invaders</moby>, and continues to be involved in a wide variety of arcade and home game development to this day. Two North American divisions were later started, <moby company="Taito America">Taito America</moby> in Wheeling, IL in 1979, and later <moby company="Taito Software">Taito Software</moby> in North Vancouver, BC in 1988. Both companies were closed in 1995 as the company focused its efforts on the domestic Japanese market, licensing its titles to other publishers such as Acclaim for international markets. | t | 3 | The company became a major player in 1978 after the enormous success of <moby game="Space Invaders">Space Invaders</moby>, and continues to be involved in a wide variety of arcade and home game development to this day. Two North American divisions were later started, <moby company="Taito America">Taito America</moby> in Elk Grove Village, IL in 1973, and later <moby company="Taito Software">Taito Software</moby> in North Vancouver, BC in 1988. The Vancouver studio was shut down by 1991 and North American operations moved back to Wheeling, IL where Taito America had relocated back in 1985. In July, 1996 Taito also closed its American branch as the company focused its efforts on the domestic Japanese market, licensing its titles to other publishers such as Acclaim for international markets. |
4 | 4 | ||||
5 | In August 2005, it was announced that <moby company="Square Enix">Square Enix</moby> had made a bid to take majority ownership of Taito. The deal was approved and completed by the end of September, making Taito a wholly-owned subsidiary of Square Enix. | 5 | In August 2005, it was announced that <moby company="Square Enix">Square Enix</moby> had made a bid to take majority ownership of Taito. The deal was approved and completed by the end of September, making Taito a wholly-owned subsidiary of Square Enix. |
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n | 1 | Taito/Tamco is responsible for many arcade games (including classics such as Arkanoid: Revenge of Doh, Operation Wolf and Bubble Bobble) and licensed many of its games to be converted to the PC by Ocean and Banana Software. | n | 1 | Taito was originally established in 1953 by Russian-Jewish businessman <moby developer="Michael Kogan">Michael Kogan</moby> in Tokyo as <b>Taito Trading Company</b>. The company started importing, leasing, and later developing amusement machines in the 1960s. The company's current name of <b>Taito Corporation</b> was adopted in 1972. Taito was among the first makers of electronic games, selling their own <i>Pong</i> clone in 1973. |
2 | 2 | ||||
t | t | 3 | The company became a major player in 1978 after the enormous success of <moby game="Space Invaders">Space Invaders</moby>, and continues to be involved in a wide variety of arcade and home game development to this day. Two North American divisions were later started, <moby company="Taito America">Taito America</moby> in Wheeling, IL in 1979, and later <moby company="Taito Software">Taito Software</moby> in North Vancouver, BC in 1988. Both companies were closed in 1995 as the company focused its efforts on the domestic Japanese market, licensing its titles to other publishers such as Acclaim for international markets. | ||
4 | |||||
5 | In August 2005, it was announced that <moby company="Square Enix">Square Enix</moby> had made a bid to take majority ownership of Taito. The deal was approved and completed by the end of September, making Taito a wholly-owned subsidiary of Square Enix. |