Electronic Arts, Inc.

Moby ID: 2

History add

June 20th, 2023

As part of an internal reorganization, EA splits its studios into two organizations: EA Entertainment and EA Sports.

March 31st, 2023

As part of "a strategic decision was made to focus on fewer channels", which previously resulted in pulling their games from authorized key resellers, EA delists Codemasters titles from the DRM-free PC game store ZOOM Platform.

January 31st, 2023

Company announces the closure of Industrial Toys. Consequently, their soft-launched game at the time, Battlefield Mobile, is cancelled.

October 7th, 2022

Origin becomes superseded by the overhauled EA App on Windows, with the macOS version announced for a later date.

June 23rd, 2021

Company acquires Playdemic.

May 20th, 2021

Chairman of the Board Larry Probst retires, having been a board member since 1991 and its chairman since 1994. His place is taken by EA CEO Andrew Wilson.

May 5th, 2021

Company acquires Metalhead Software.

February 18th, 2021

Company completes its acquisition of Codemasters and its subsidiaries.

February 8th, 2021

Company acquires Glu Mobile.

January 13th, 2021

EA's Star Wars licensing agreement with Disney becomes non-exclusive with the revival of Lucasfilm Games and third parties becoming involved as well.

December 14th, 2020

Company announced the acquisition of Codemasters for US$ 1.2 billion, after Take-Two Interactive had bid $870 million.

October 29th, 2019

EA starts distributing PC games on Steam again, starting with Star Wars: Jedi - Fallen Order. Most such titles would still require an EA account and/or Origin integration.

July 9th, 2018

Company acquires Industrial Toys.

November 9th, 2017

Company acquires Respawn Entertainment.

May 29th, 2014

Company closes Mythic.

October 29th, 2013

Company closes Victory Games, cancelling their Command & Conquer game, amid internal corporate issues.

September 20th, 2013

Andrew Wilson, lead of the EA Sports label and the Origin distribution service, is named as the company's CEO.

July 12th, 2013

Company closes EA Phenomic.

May 6th, 2013

Company signs exclusive licensing agreement with Disney to the Star Wars IP for future video games.

March 18th, 2013

John Riccitiello steps down as EA CEO, and is temporarily replaced by Larry Probst, the company's Executive Chairman.

February 8th, 2013

EA's game distribution application Origin is ported for Mac OS X.

July 12th, 2011

Company acquires PopCap Games for US$ 650 million in cash, plus US$ 100 million in stock.

July 6th, 2011

EA decides to release new titles on PC exclusively on Origin, after Crysis 2 was delisted from Steam. Retro releases on GOG.com are not affected by this change.

June 7th, 2011

EA launches Origin, its digital distribution application for games on Windows. It replaces the EA Download Manager (EADM).

May 3rd, 2011

Company acquires Firemint and Infinite Interactive.

October 20th, 2010

Company acquires Chillingo.

February 22nd, 2010

Company acquires IronMonkey Studios.

November 18th, 2009

The company confirms to close down the development studio Pandemic Studios. The core IP team is folded into Electronic Arts Los Angeles.

November 9th, 2009

The company announces to have acquired the social games company Playfish for USD 275 million in cash and USD 25 million in equity retention arrangements.

July 2009

The company announces the formation of the iPhone development studio 8lb Gorilla.

June 24th, 2009

The company announces to restructure Mythic Entertainment and BioWare into a new RPG/MMO group.

December 3rd, 2008

The company announces to have acquired Korean free-to-play specialist J2MSoft Inc.

November 22nd, 2008

The company agrees to acquire the Korean division Hands-On Mobile Korea of Hands-On Mobile and announces to rename it to EA Mobile Korea.

January 7th, 2008

The company completes the acquisition of VG Holding Corp. and adds the development studios BioWare Corporation and Pandemic Studios to its EA Games label.

January 2008

It is announced the company intends to open a new development studio in South Korea, headed by Danny Isaac. Franchises such as NBA Street and Battlefield will be further developed there.

November 1st, 2007

Following the disappointing results of the second quarter, the company announces to close the Chertsey studio in the UK.

October 11th, 2007

The company announces the acquisition of VG Holding Corp., owning BioWare Corp. and Pandemic Studios.

October 5th, 2007

Atlanta-based software tools and gaming client applications provider Super Computer International (SCI) acquired. It is integrated into EA Online's Technology Group.

June 18th, 2007

The company announces to reorganize itself into four labels: EA Sports (led by Joel Linzner), EA Games (led by Frank Gibeau), EA Casual Entertainment (led by Kathy Vrabeck) and The Sims (led by Nancy Smith). The four labels are supported by two new groups: Central Development Services and Global Publishing. Central Development Services, both led by Executive Vice President John Schappert.

May 21st, 2007

After the rumor in April, the company now officially announces an equity investment in The9 Limited. With $167 million, they gain a 15% share.

April 2007

It is widely announced that EA has bought a 19% stake in the Chinese online game operator The9 Limited for about $200 million. A few days later, EA spokesman Jeff Brown said there was no signed agreement.

March 1st, 2007

The company starts selling the music and soundtracks from its best-selling games on Apple's iTunes music store.

March 2007

The company announces plans to make an equity investment in Korea-based online gaming company, Neowiz Corporation, and expand the existing co-development and publishing relationship with that company.

February 2007

The company shuts down the Japanese development studio EA Studios Japan.

November 30th, 2006

The company acquires Headgate Studios Inc. and renames it EA Salt Lake.

October 2nd, 2006

The company acquires Digital Illusions CE.

August 22nd, 2006

The company announces to have acquired Phenomic Game Development. It is renamed EA Phenomic.

June 20th, 2006

The company announces to acquire Mythic Entertainment. Once the acquisition is complete, it will become EA Mythic, a wholly-owned studio dedicated to developing Massively Multiplayer Online Role-Playing Games.

December 8th, 2005

Company acquires JAMDAT Mobile Inc..

December 5th, 2005

The company opens a new development studio in Singapore, which will focus on localizing and customizing popular EA games into at least five different languages for distribution throughout the Asia region, and eventually evolve into an online game development facility.

November 4th, 2005

The company teams up with Nettwerk Music Group to launch EA Recordings, a digital music distribution label that brings EA's catalogue of wholly-owned musical compositions and remixes to Digital Service Providers worldwide.

November 2005

The company acquires the rights to develop and publish games based on the long-running animated television show The Simpsons. Previously, the rights were held by Vivendi Universal.

March 9th, 2005

The company announces to make available academic copies of Criterion's Renderware middleware software to speed up game development courses in universities.

January 17th, 2005

The company announces a 15-year partnership with ESPN.

January 10th, 2005

The company acquires the exclusive rights to develop a game based on the 2006 AFL season.

2005

EA establishes Electronic Arts Mobile (Romania)

December 20th, 2004

Company acquires 19.9% of Ubisoft's shares through the Dutch media company Talpa Beheer BV. Ubisoft considers it a hostile offer.

December 13th, 2004

The company acquires the exclusive NFL license with all the official players and teams for five years, a move to get the upper hand of the ESPN NFL series.

November 8th, 2004

Company lowers the retail price of their new sports games NHL 2005, NFL 2005, NBA Live 2005 (all $29.95) and NCAA Football 2005 ($39.95) to compete with the $20 ESPN 2005 sports titles.

July 28th, 2004

The company acquires Criterion, the studio responsible for the successful Burnout series and the RenderWare engine used by a great number of developers and many AAA titles at the time. EA bought the studio from Canon Europe.

June 30th, 2004

EA ends development on Ultima X: Odyssey, an upcoming 3D MMORPG, so they can focus their online efforts on the 2D Ultima Online game.

February 18th, 2004

The company announces that they hired the services of Fonix to develop voice-command interfaces for upcoming games.

February 13th, 2004

The company acquires the development studio NuFX, Inc.

February 6th, 2004

The company acquires the rights to develop new fighting games that will feature Marvel Comics' heroes

October 16th, 2003

Company acquires Studio 33.

August 13th, 2003

The company announces the opening of a new development studio in Montreal, Quebec: EA Montreal.

June 11th, 2002

The company acquires Black Box Games and makes it a wholly-owned subsidiary of Electronic Arts.

March 23rd, 2001

The Academy of Interactive Arts and Sciences awards SSX with 5 awards, including Console Game of the Year, Outstanding Achievement in Visual Engineering, Outstanding Achievement in Game Play Engineering, Racing Game of the Year, and Sports Game of the Year.

February 20th, 2001

EA teams with horror writer Clive Barker for first person shooter Clive Barker's Undying.

February 1st, 2001

The Official US Playstation Magazine prints the first info on SSX: DVD, Sled Storm 2 and NBA Street, all of which are part of the next wave of EA Sports BIG titles.

August 18th, 2000

LucasArts signs distribution partnership with EA in Asia-Pacific Territory.

August 10th, 2000

The company wins worldwide interactive rights for Harry Potter books and films.

July 31st, 2000

Chris Vrenna, founding member of "Nine Inch Nails", will produce and compose score for "American McGee's Alice".

July 27th, 2000

EA/Maxis' The Sims is top-grossing PC Game of first half of 2000 by PC Data.

July 26th, 2000

The company signs Daytona Speedway for a 4-year deal.

February 24th, 2000

EA/Origin announces that Ultima Online has reached 150,000 paying subscribers.

February 24th, 2000

Company acquires Dreamworks Interactive from Microsoft and Dreamworks SKG.

February 14th, 2000

Company signs Mike Piazza of New York Mets to be the spokesman for EA Sports Triple Play 2001.

January 26th, 2000

Company licenses Quake III: Arena 3D engine to be used in several games, including "The World is Not Enough", American McGee's Alice, and others.

November 22nd, 1999

Company announces agreement to acquire Kesmai, the online game unit of NewsCorp.

November 22nd, 1999

Company creates Internet Business Division to develop content for AOL and Internet.

October 18th, 1999

Company enters into exclusive development agreement and invests in Bottle Rocket.

September 8th, 1999

Company acquires Playnation.

September 2nd, 1999

Company signs Michael Jordan to appear in future basketball games.

August 31st, 1999

Company will sponsor Las Vegas Bowl.

July 28th, 1999

Company signs licensing agreement with Major League Soccer.

July 27th, 1999

Company receives first "Online Privacy Seal" under ESRB Privacy Online certification program.

July 16th, 1999

Company appoints Steve Dauterman (formerly of LucasArts) as General Manager of Studio Asia Pacific (EA Australia).

July 13th, 1999

Company signs contract with Wizards of the Coast to jointly develop internet-based game.

June 10th, 1999

Company signs three year Supercross sponsor agreement.

March 11th, 1999

EA/Origin brought Wing Commander to movie screen.

February 22nd, 1999

Company signs multi-year Formula One license.

January 14th, 1999

Company recalls PSX version of Tiger Woods 99 PGA Tour Golf. A bootleg episode of South Park was found on the CD in normally unused space. The file was only readable via a PC, and was invisible to the PSX console. Roughly 100,000 copies were affected.

January 12th, 1999

EA Sports signs Sammy Sosa to be spokesman and coverman for Triple Play 2000.

November 16th, 1998

Company secured 8-year exclusive license to top world soccer licenses, including FIFA and Euro cups.

October 12th, 1998

Company opens a subsidiary in Korea.

September 23rd, 1998

Company sponsors 2nd Annual EA Sports Internet Tour with $65,000 in prize money.

August 17th, 1998

Company announced intention to buy Westwood Studios and Burst from Virgin Interactive Entertainment.

August 4th, 1998

Company enters into long term development agreement and makes investment in software developer Kodiak Interactive, who will develop WWF wrestling titles for EA.

July 28th, 1998

Company acquires ABC Software to establish direct sales org in Switzerland and Austria.

June 1997

Company acquires Maxis in a US $125 million dollar stock transaction as a "fully-owned subsidiary" of EA.

April 8th, 1996

Company acquires South African distributor Vision Software Ltd.

January 1995

Company acquires Bullfrog Productions, Ltd.

1994

Company opens an office in Spain.

1994

Trip Hawkins resigns from the position of Chairman of the Board.

July 1993

French office opened in St Didier au Mont d'Or, France.

1993

Company opens German office in Gütersloh, Germany.

1992

Company acquires ORIGIN Systems, Inc.

1992

Company opens an office in Japan.

1991

Company acquires Distinctive Software, Inc.

1991

Trip Hawkins resigns from the position of CEO. He remains as Chairman of the Board.

1990

Company went public at $ 8 per share. The stock's worth rose to $ 35 within a year.

1988

EA begins to direct distribute in Australia.

1987

EA begins to expand outside North America by opening an European office near London.

1985

Company begins to distribute games produced externally.

1984

Company begins to built their own distribution network.

1983

Company changes name into Electronic Arts.

1982

Company founded as Amazin' Software by Trip Hawkins.