Revisions of Overview for the company Epic Games, Inc.
2024-01-13 20:26:20 by Plok (186586)Original | New | ||||
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f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby gamegroup="Jazz Jackrabbit series">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby gamegroup="Jazz Jackrabbit series">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shooter <moby gameid="330">Unreal</moby> was released. It was the start of the <moby gamegroup="Unreal series">Unreal series</moby> of shooters that ran until 2017. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby gameid="330">Unreal</moby> was released. It was the start of the <moby gamegroup="Unreal series">Unreal series</moby> of shooters that ran until 2017. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. | ||
4 | 4 | ||||
5 | In September 2006, the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | 5 | In September 2006, the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | ||
6 | 6 | ||||
7 | In June 2012, the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | 7 | In June 2012, the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | ||
8 | 8 | ||||
9 | Also in June 2012, the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | 9 | Also in June 2012, the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | ||
10 | 10 | ||||
11 | The company released <moby game="Fortnite">Fortnite</moby> in July 2017. After it became a cultural phenomenon, development of other games such as the <moby gameid="178091">Unreal Tournament reboot</moby> was abandoned, with all teams working on *Fortnite*, Unreal Engine or other services for external companies. On 6 December 2018, the company released the Epic Games Store as a competitor to other PC game storefronts. | 11 | The company released <moby game="Fortnite">Fortnite</moby> in July 2017. After it became a cultural phenomenon, development of other games such as the <moby gameid="178091">Unreal Tournament reboot</moby> was abandoned, with all teams working on *Fortnite*, Unreal Engine or other services for external companies. On 6 December 2018, the company released the Epic Games Store as a competitor to other PC game storefronts. | ||
12 | 12 | ||||
13 | ## Developed engines | 13 | ## Developed engines | ||
14 | 14 | ||||
15 | * <moby gamegroup="3D Engine: Unreal Engine 1">Unreal Engine 1</moby> | 15 | * <moby gamegroup="3D Engine: Unreal Engine 1">Unreal Engine 1</moby> | ||
16 | * <moby gamegroup="3D Engine: Unreal Engine 2">Unreal Engine 2 / 2.5 / 2X</moby> | 16 | * <moby gamegroup="3D Engine: Unreal Engine 2">Unreal Engine 2 / 2.5 / 2X</moby> | ||
17 | * <moby gamegroup="3D Engine: Unreal Engine 3">Unreal Engine 3</moby> | 17 | * <moby gamegroup="3D Engine: Unreal Engine 3">Unreal Engine 3</moby> | ||
18 | * <moby gamegroup="3D Engine: Unreal Engine 4">Unreal Engine 4</moby> | 18 | * <moby gamegroup="3D Engine: Unreal Engine 4">Unreal Engine 4</moby> | ||
19 | * <moby gamegroup="3D Engine: Unreal Engine 5">Unreal Engine 5</moby> | 19 | * <moby gamegroup="3D Engine: Unreal Engine 5">Unreal Engine 5</moby> | ||
20 | 20 | ||||
21 | ## Known subsidiaries | 21 | ## Known subsidiaries | ||
22 | 22 | ||||
n | n | 23 | Names in italics used to be subsidiaries, but no longer are as they were closed or sold off. | ||
24 | |||||
23 | * <moby company="Epic Games UK Ltd">Epic Games UK</moby> (founded in 1993) | 25 | * <moby company="Epic Games UK Ltd">Epic Games UK</moby> (founded in 1993) | ||
24 | * <moby company="Safari Software Ltd.">Safari Software</moby> (acquired in 1997) | 26 | * <moby company="Safari Software Ltd.">Safari Software</moby> (acquired in 1997) | ||
25 | * *<moby company="Yingpei Games, Inc.">Epic Games China</moby> (founded in 2006 - separated in 2012 as Yingpei Games)* | 27 | * *<moby company="Yingpei Games, Inc.">Epic Games China</moby> (founded in 2006 - separated in 2012 as Yingpei Games)* | ||
26 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (acquired in 2008) | 28 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (acquired in 2008) | ||
27 | * *<moby company="Titan Studios, Inc.">Darkstar Industries</moby> (acquired in 2008 - renamed to Darkstar Industries - closed in 2011)* | 29 | * *<moby company="Titan Studios, Inc.">Darkstar Industries</moby> (acquired in 2008 - renamed to Darkstar Industries - closed in 2011)* | ||
28 | * <moby company="Epic Games Korea">Epic Games Korea</moby> (founded in 2009) | 30 | * <moby company="Epic Games Korea">Epic Games Korea</moby> (founded in 2009) | ||
29 | * <moby company="Epic Games Japan">Epic Games Japan</moby> (founded in 2010) | 31 | * <moby company="Epic Games Japan">Epic Games Japan</moby> (founded in 2010) | ||
30 | * *<moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (acquired in 2012 - spun off in 2015)* | 32 | * *<moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (acquired in 2012 - spun off in 2015)* | ||
31 | * <moby company="Epic Games Seattle">Epic Games Seattle</moby> (founded in 2012) | 33 | * <moby company="Epic Games Seattle">Epic Games Seattle</moby> (founded in 2012) | ||
32 | * <moby company="Epic Games San Francisco">Epic Games San Francisco</moby> (founded in 2012) | 34 | * <moby company="Epic Games San Francisco">Epic Games San Francisco</moby> (founded in 2012) | ||
33 | * *<moby company="Impossible Studios">Epic Games Baltimore</moby> (founded in 2012 - renamed to Impossible Studios - closed in 2013)* | 35 | * *<moby company="Impossible Studios">Epic Games Baltimore</moby> (founded in 2012 - renamed to Impossible Studios - closed in 2013)* | ||
34 | * Life on Air (acquired in 2012) | 36 | * Life on Air (acquired in 2012) | ||
35 | * Agog Labs (acquired in 2013) | 37 | * Agog Labs (acquired in 2013) | ||
36 | * *SuperAwesome (acquired in 2013 - spun off in 2020)* | 38 | * *SuperAwesome (acquired in 2013 - spun off in 2020)* | ||
t | 37 | * <moby company="Pitbull Studio Limited">Pitbull Studio</moby> (acquired in 2014 - absorbed into Epic Games UK) | t | 39 | * *<moby company="Pitbull Studio Limited">Pitbull Studio</moby> (acquired in 2014 - absorbed into Epic Games UK)* |
38 | * <moby company="Epic Games Australia">Epic Games Australia</moby> (founded in 2018) | 40 | * <moby company="Epic Games Australia">Epic Games Australia</moby> (founded in 2018) | ||
39 | * <moby company="Epic Games Montreal">Epic Games Montreal</moby> (founded in 2018) | 41 | * <moby company="Epic Games Montreal">Epic Games Montreal</moby> (founded in 2018) | ||
40 | * Hyprsense (acquired in 2015) | 42 | * Hyprsense (acquired in 2015) | ||
41 | * <moby company="Epic Games Stockholm">Epic Games Stockholm</moby> (founded in 2018) | 43 | * <moby company="Epic Games Stockholm">Epic Games Stockholm</moby> (founded in 2018) | ||
42 | * <moby company="Cloudgine Limited">Cloudgine</moby> (acquired in 2018) | 44 | * <moby company="Cloudgine Limited">Cloudgine</moby> (acquired in 2018) | ||
43 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (acquired in 2019) | 45 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (acquired in 2019) | ||
44 | * Kamu (acquired in 2018) | 46 | * Kamu (acquired in 2018) | ||
45 | * <moby company="Psyonix, Inc.">Psyonix</moby> (acquired in 2019) | 47 | * <moby company="Psyonix, Inc.">Psyonix</moby> (acquired in 2019) | ||
46 | * Quixel (acquired in 2019) | 48 | * Quixel (acquired in 2019) | ||
47 | * Cubic Motion (acquired in 2020) | 49 | * Cubic Motion (acquired in 2020) | ||
48 | * Hypersense (acquired in 2020) | 50 | * Hypersense (acquired in 2020) | ||
49 | * <moby company="Epic Games Publishing">Epic Games Publishing</moby> (founded in 2020) | 51 | * <moby company="Epic Games Publishing">Epic Games Publishing</moby> (founded in 2020) | ||
50 | * <moby company="Epic Games Tools LLC">RAD Game Tools</moby> (acquired in 2021, renamed to Epic Games Tools) | 52 | * <moby company="Epic Games Tools LLC">RAD Game Tools</moby> (acquired in 2021, renamed to Epic Games Tools) | ||
51 | * Capturing Reality (acquired in 2021) | 53 | * Capturing Reality (acquired in 2021) | ||
52 | * Sketchfab (acquired in 2021) | 54 | * Sketchfab (acquired in 2021) | ||
53 | * ArtStation (acquired in 2021) | 55 | * ArtStation (acquired in 2021) | ||
54 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (acquired in 2021) | 56 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (acquired in 2021) | ||
55 | * <moby company="Mediatonic Ltd">Mediatonic (UK)</moby> (acquired in 2021) | 57 | * <moby company="Mediatonic Ltd">Mediatonic (UK)</moby> (acquired in 2021) | ||
56 | + <moby company="Mediatonic Games SL">Mediatonic (Spain)</moby> (acquired in 2021) | 58 | + <moby company="Mediatonic Games SL">Mediatonic (Spain)</moby> (acquired in 2021) | ||
57 | * *Bandcamp (acquired in 2022 - sold to Songtradr in 2023)* | 59 | * *Bandcamp (acquired in 2022 - sold to Songtradr in 2023)* | ||
58 | * <moby company="Epic Games Brasil">Aquiris Game Studio</moby> (acquired in 2023, renamed to Epic Games Brasil) | 60 | * <moby company="Epic Games Brasil">Aquiris Game Studio</moby> (acquired in 2023, renamed to Epic Games Brasil) |
Original | New | ||||
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f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby gamegroup="Jazz Jackrabbit series">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby gamegroup="Jazz Jackrabbit series">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shooter <moby gameid="330">Unreal</moby> was released. It was the start of the <moby gamegroup="Unreal series">Unreal series</moby> of shooters that ran until 2017. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby gameid="330">Unreal</moby> was released. It was the start of the <moby gamegroup="Unreal series">Unreal series</moby> of shooters that ran until 2017. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. | ||
4 | 4 | ||||
5 | In September 2006, the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | 5 | In September 2006, the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | ||
6 | 6 | ||||
7 | In June 2012, the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | 7 | In June 2012, the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | ||
8 | 8 | ||||
9 | Also in June 2012, the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | 9 | Also in June 2012, the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | ||
t | t | 10 | |||
11 | The company released <moby game="Fortnite">Fortnite</moby> in July 2017. After it became a cultural phenomenon, development of other games such as the <moby gameid="178091">Unreal Tournament reboot</moby> was abandoned, with all teams working on *Fortnite*, Unreal Engine or other services for external companies. On 6 December 2018, the company released the Epic Games Store as a competitor to other PC game storefronts. | ||||
12 | |||||
13 | ## Developed engines | ||||
14 | |||||
15 | * <moby gamegroup="3D Engine: Unreal Engine 1">Unreal Engine 1</moby> | ||||
16 | * <moby gamegroup="3D Engine: Unreal Engine 2">Unreal Engine 2 / 2.5 / 2X</moby> | ||||
17 | * <moby gamegroup="3D Engine: Unreal Engine 3">Unreal Engine 3</moby> | ||||
18 | * <moby gamegroup="3D Engine: Unreal Engine 4">Unreal Engine 4</moby> | ||||
19 | * <moby gamegroup="3D Engine: Unreal Engine 5">Unreal Engine 5</moby> | ||||
10 | 20 | ||||
11 | ## Known subsidiaries | 21 | ## Known subsidiaries | ||
12 | 22 | ||||
13 | * <moby company="Epic Games UK Ltd">Epic Games UK</moby> (founded in 1993) | 23 | * <moby company="Epic Games UK Ltd">Epic Games UK</moby> (founded in 1993) | ||
14 | * <moby company="Safari Software Ltd.">Safari Software</moby> (acquired in 1997) | 24 | * <moby company="Safari Software Ltd.">Safari Software</moby> (acquired in 1997) | ||
15 | * *<moby company="Yingpei Games, Inc.">Epic Games China</moby> (founded in 2006 - separated in 2012 as Yingpei Games)* | 25 | * *<moby company="Yingpei Games, Inc.">Epic Games China</moby> (founded in 2006 - separated in 2012 as Yingpei Games)* | ||
16 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (acquired in 2008) | 26 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (acquired in 2008) | ||
17 | * *<moby company="Titan Studios, Inc.">Darkstar Industries</moby> (acquired in 2008 - renamed to Darkstar Industries - closed in 2011)* | 27 | * *<moby company="Titan Studios, Inc.">Darkstar Industries</moby> (acquired in 2008 - renamed to Darkstar Industries - closed in 2011)* | ||
18 | * <moby company="Epic Games Korea">Epic Games Korea</moby> (founded in 2009) | 28 | * <moby company="Epic Games Korea">Epic Games Korea</moby> (founded in 2009) | ||
19 | * <moby company="Epic Games Japan">Epic Games Japan</moby> (founded in 2010) | 29 | * <moby company="Epic Games Japan">Epic Games Japan</moby> (founded in 2010) | ||
20 | * *<moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (acquired in 2012 - spun off in 2015)* | 30 | * *<moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (acquired in 2012 - spun off in 2015)* | ||
21 | * <moby company="Epic Games Seattle">Epic Games Seattle</moby> (founded in 2012) | 31 | * <moby company="Epic Games Seattle">Epic Games Seattle</moby> (founded in 2012) | ||
22 | * <moby company="Epic Games San Francisco">Epic Games San Francisco</moby> (founded in 2012) | 32 | * <moby company="Epic Games San Francisco">Epic Games San Francisco</moby> (founded in 2012) | ||
23 | * *<moby company="Impossible Studios">Epic Games Baltimore</moby> (founded in 2012 - renamed to Impossible Studios - closed in 2013)* | 33 | * *<moby company="Impossible Studios">Epic Games Baltimore</moby> (founded in 2012 - renamed to Impossible Studios - closed in 2013)* | ||
24 | * Life on Air (acquired in 2012) | 34 | * Life on Air (acquired in 2012) | ||
25 | * Agog Labs (acquired in 2013) | 35 | * Agog Labs (acquired in 2013) | ||
26 | * *SuperAwesome (acquired in 2013 - spun off in 2020)* | 36 | * *SuperAwesome (acquired in 2013 - spun off in 2020)* | ||
27 | * <moby company="Pitbull Studio Limited">Pitbull Studio</moby> (acquired in 2014 - absorbed into Epic Games UK) | 37 | * <moby company="Pitbull Studio Limited">Pitbull Studio</moby> (acquired in 2014 - absorbed into Epic Games UK) | ||
28 | * <moby company="Epic Games Australia">Epic Games Australia</moby> (founded in 2018) | 38 | * <moby company="Epic Games Australia">Epic Games Australia</moby> (founded in 2018) | ||
29 | * <moby company="Epic Games Montreal">Epic Games Montreal</moby> (founded in 2018) | 39 | * <moby company="Epic Games Montreal">Epic Games Montreal</moby> (founded in 2018) | ||
30 | * Hyprsense (acquired in 2015) | 40 | * Hyprsense (acquired in 2015) | ||
31 | * <moby company="Epic Games Stockholm">Epic Games Stockholm</moby> (founded in 2018) | 41 | * <moby company="Epic Games Stockholm">Epic Games Stockholm</moby> (founded in 2018) | ||
32 | * <moby company="Cloudgine Limited">Cloudgine</moby> (acquired in 2018) | 42 | * <moby company="Cloudgine Limited">Cloudgine</moby> (acquired in 2018) | ||
33 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (acquired in 2019) | 43 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (acquired in 2019) | ||
34 | * Kamu (acquired in 2018) | 44 | * Kamu (acquired in 2018) | ||
35 | * <moby company="Psyonix, Inc.">Psyonix</moby> (acquired in 2019) | 45 | * <moby company="Psyonix, Inc.">Psyonix</moby> (acquired in 2019) | ||
36 | * Quixel (acquired in 2019) | 46 | * Quixel (acquired in 2019) | ||
37 | * Cubic Motion (acquired in 2020) | 47 | * Cubic Motion (acquired in 2020) | ||
38 | * Hypersense (acquired in 2020) | 48 | * Hypersense (acquired in 2020) | ||
39 | * <moby company="Epic Games Publishing">Epic Games Publishing</moby> (founded in 2020) | 49 | * <moby company="Epic Games Publishing">Epic Games Publishing</moby> (founded in 2020) | ||
40 | * <moby company="Epic Games Tools LLC">RAD Game Tools</moby> (acquired in 2021, renamed to Epic Games Tools) | 50 | * <moby company="Epic Games Tools LLC">RAD Game Tools</moby> (acquired in 2021, renamed to Epic Games Tools) | ||
41 | * Capturing Reality (acquired in 2021) | 51 | * Capturing Reality (acquired in 2021) | ||
42 | * Sketchfab (acquired in 2021) | 52 | * Sketchfab (acquired in 2021) | ||
43 | * ArtStation (acquired in 2021) | 53 | * ArtStation (acquired in 2021) | ||
44 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (acquired in 2021) | 54 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (acquired in 2021) | ||
45 | * <moby company="Mediatonic Ltd">Mediatonic (UK)</moby> (acquired in 2021) | 55 | * <moby company="Mediatonic Ltd">Mediatonic (UK)</moby> (acquired in 2021) | ||
46 | + <moby company="Mediatonic Games SL">Mediatonic (Spain)</moby> (acquired in 2021) | 56 | + <moby company="Mediatonic Games SL">Mediatonic (Spain)</moby> (acquired in 2021) | ||
47 | * *Bandcamp (acquired in 2022 - sold to Songtradr in 2023)* | 57 | * *Bandcamp (acquired in 2022 - sold to Songtradr in 2023)* | ||
48 | * <moby company="Epic Games Brasil">Aquiris Game Studio</moby> (acquired in 2023, renamed to Epic Games Brasil) | 58 | * <moby company="Epic Games Brasil">Aquiris Game Studio</moby> (acquired in 2023, renamed to Epic Games Brasil) |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby gamegroup="Jazz Jackrabbit series">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby gamegroup="Jazz Jackrabbit series">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shooter <moby gameid="330">Unreal</moby> was released. It was the start of the <moby gamegroup="Unreal series">Unreal series</moby> of shooters that ran until 2017. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby gameid="330">Unreal</moby> was released. It was the start of the <moby gamegroup="Unreal series">Unreal series</moby> of shooters that ran until 2017. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. | ||
4 | 4 | ||||
n | 5 | Acquired studios: | n | 5 | In September 2006, the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. |
6 | 6 | ||||
n | 7 | * <moby company="Safari Software Ltd.">Safari Software</moby> (1997) | n | 7 | In June 2012, the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. |
8 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (2008) | ||||
9 | * <moby company="Titan Studios, Inc.">Titan Studios</moby> (2008, formerly *Darkstar Industries*) | ||||
10 | * <moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (2012) | ||||
11 | * <moby company="Pitbull Studio Limited">Pitbull Studio</moby> (2014) | ||||
12 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (2019) | ||||
13 | * Kamu (2018) | ||||
14 | * <moby company="Psyonix, Inc.">Psyonix</moby> (2019) | ||||
15 | * Cubic Motion (2020) | ||||
16 | * Hypersense (2020) | ||||
17 | * <moby company="RAD Game Tools, Inc.">RAD Game Tools</moby> (2021) | ||||
18 | * Sketchfab (2021) | ||||
19 | * ArtStation (2021) | ||||
20 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (2021) | ||||
21 | * <moby company="Mediatonic Ltd">Mediatonic</moby> (2021) | ||||
22 | 8 | ||||
n | 23 | In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | n | 9 | Also in June 2012, the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. |
24 | 10 | ||||
n | 25 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | n | 11 | ## Known subsidiaries |
26 | 12 | ||||
t | 27 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | t | 13 | * <moby company="Epic Games UK Ltd">Epic Games UK</moby> (founded in 1993) |
14 | * <moby company="Safari Software Ltd.">Safari Software</moby> (acquired in 1997) | ||||
15 | * *<moby company="Yingpei Games, Inc.">Epic Games China</moby> (founded in 2006 - separated in 2012 as Yingpei Games)* | ||||
16 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (acquired in 2008) | ||||
17 | * *<moby company="Titan Studios, Inc.">Darkstar Industries</moby> (acquired in 2008 - renamed to Darkstar Industries - closed in 2011)* | ||||
18 | * <moby company="Epic Games Korea">Epic Games Korea</moby> (founded in 2009) | ||||
19 | * <moby company="Epic Games Japan">Epic Games Japan</moby> (founded in 2010) | ||||
20 | * *<moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (acquired in 2012 - spun off in 2015)* | ||||
21 | * <moby company="Epic Games Seattle">Epic Games Seattle</moby> (founded in 2012) | ||||
22 | * <moby company="Epic Games San Francisco">Epic Games San Francisco</moby> (founded in 2012) | ||||
23 | * *<moby company="Impossible Studios">Epic Games Baltimore</moby> (founded in 2012 - renamed to Impossible Studios - closed in 2013)* | ||||
24 | * Life on Air (acquired in 2012) | ||||
25 | * Agog Labs (acquired in 2013) | ||||
26 | * *SuperAwesome (acquired in 2013 - spun off in 2020)* | ||||
27 | * <moby company="Pitbull Studio Limited">Pitbull Studio</moby> (acquired in 2014 - absorbed into Epic Games UK) | ||||
28 | * <moby company="Epic Games Australia">Epic Games Australia</moby> (founded in 2018) | ||||
29 | * <moby company="Epic Games Montreal">Epic Games Montreal</moby> (founded in 2018) | ||||
30 | * Hyprsense (acquired in 2015) | ||||
31 | * <moby company="Epic Games Stockholm">Epic Games Stockholm</moby> (founded in 2018) | ||||
32 | * <moby company="Cloudgine Limited">Cloudgine</moby> (acquired in 2018) | ||||
33 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (acquired in 2019) | ||||
34 | * Kamu (acquired in 2018) | ||||
35 | * <moby company="Psyonix, Inc.">Psyonix</moby> (acquired in 2019) | ||||
36 | * Quixel (acquired in 2019) | ||||
37 | * Cubic Motion (acquired in 2020) | ||||
38 | * Hypersense (acquired in 2020) | ||||
39 | * <moby company="Epic Games Publishing">Epic Games Publishing</moby> (founded in 2020) | ||||
40 | * <moby company="Epic Games Tools LLC">RAD Game Tools</moby> (acquired in 2021, renamed to Epic Games Tools) | ||||
41 | * Capturing Reality (acquired in 2021) | ||||
42 | * Sketchfab (acquired in 2021) | ||||
43 | * ArtStation (acquired in 2021) | ||||
44 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (acquired in 2021) | ||||
45 | * <moby company="Mediatonic Ltd">Mediatonic (UK)</moby> (acquired in 2021) | ||||
46 | + <moby company="Mediatonic Games SL">Mediatonic (Spain)</moby> (acquired in 2021) | ||||
47 | * *Bandcamp (acquired in 2022 - sold to Songtradr in 2023)* | ||||
48 | * <moby company="Epic Games Brasil">Aquiris Game Studio</moby> (acquired in 2023, renamed to Epic Games Brasil) |
Original | New | ||||
---|---|---|---|---|---|
n | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | n | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby gamegroup="Jazz Jackrabbit series">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
t | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. | t | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby gameid="330">Unreal</moby> was released. It was the start of the <moby gamegroup="Unreal series">Unreal series</moby> of shooters that ran until 2017. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. |
4 | 4 | ||||
5 | Acquired studios: | 5 | Acquired studios: | ||
6 | 6 | ||||
7 | * <moby company="Safari Software Ltd.">Safari Software</moby> (1997) | 7 | * <moby company="Safari Software Ltd.">Safari Software</moby> (1997) | ||
8 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (2008) | 8 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (2008) | ||
9 | * <moby company="Titan Studios, Inc.">Titan Studios</moby> (2008, formerly *Darkstar Industries*) | 9 | * <moby company="Titan Studios, Inc.">Titan Studios</moby> (2008, formerly *Darkstar Industries*) | ||
10 | * <moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (2012) | 10 | * <moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (2012) | ||
11 | * <moby company="Pitbull Studio Limited">Pitbull Studio</moby> (2014) | 11 | * <moby company="Pitbull Studio Limited">Pitbull Studio</moby> (2014) | ||
12 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (2019) | 12 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (2019) | ||
13 | * Kamu (2018) | 13 | * Kamu (2018) | ||
14 | * <moby company="Psyonix, Inc.">Psyonix</moby> (2019) | 14 | * <moby company="Psyonix, Inc.">Psyonix</moby> (2019) | ||
15 | * Cubic Motion (2020) | 15 | * Cubic Motion (2020) | ||
16 | * Hypersense (2020) | 16 | * Hypersense (2020) | ||
17 | * <moby company="RAD Game Tools, Inc.">RAD Game Tools</moby> (2021) | 17 | * <moby company="RAD Game Tools, Inc.">RAD Game Tools</moby> (2021) | ||
18 | * Sketchfab (2021) | 18 | * Sketchfab (2021) | ||
19 | * ArtStation (2021) | 19 | * ArtStation (2021) | ||
20 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (2021) | 20 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (2021) | ||
21 | * <moby company="Mediatonic Ltd">Mediatonic</moby> (2021) | 21 | * <moby company="Mediatonic Ltd">Mediatonic</moby> (2021) | ||
22 | 22 | ||||
23 | In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | 23 | In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | ||
24 | 24 | ||||
25 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | 25 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | ||
26 | 26 | ||||
27 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | 27 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
n | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a [large range](http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999 the studio received its current name Epic Games, Inc. | n | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the Unreal Engine, used in a [large range](https://www.mobygames.com/company/154/epic-games-inc/games/title:20/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999, the studio received its current name, Epic Games, Inc. |
4 | 4 | ||||
t | t | 5 | Acquired studios: | ||
6 | |||||
5 | Acquired studios:* <moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997) | 7 | * <moby company="Safari Software Ltd.">Safari Software</moby> (1997) | ||
6 | * <moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008) | 8 | * <moby company="ChAIR Entertainment Group LLC">ChAIREntertainment Group</moby> (2008) | ||
7 | * <moby company="Titan Studios">Titan Studios</moby> (2008, formerly *Darkstar Industries*) | 9 | * <moby company="Titan Studios, Inc.">Titan Studios</moby> (2008, formerly *Darkstar Industries*) | ||
8 | * <moby company="People Can Fly">People Can Fly</moby> (2012) | 10 | * <moby company="People Can Fly, Sp. z o.o.">People Can Fly</moby> (2012) | ||
9 | * <moby company="Pitbull Studio Limited">Pitbull Studio Limited</moby> (2014) | 11 | * <moby company="Pitbull Studio Limited">Pitbull Studio</moby> (2014) | ||
12 | * <moby company="3Lateral d.o.o.">3Lateral</moby> (2019) | ||||
13 | * Kamu (2018) | ||||
14 | * <moby company="Psyonix, Inc.">Psyonix</moby> (2019) | ||||
15 | * Cubic Motion (2020) | ||||
16 | * Hypersense (2020) | ||||
17 | * <moby company="RAD Game Tools, Inc.">RAD Game Tools</moby> (2021) | ||||
18 | * Sketchfab (2021) | ||||
19 | * ArtStation (2021) | ||||
20 | * <moby company="Harmonix Music Systems, Inc.">Harmonix Music Systems</moby> (2021) | ||||
21 | * <moby company="Mediatonic Ltd">Mediatonic</moby> (2021) | ||||
10 | 22 | ||||
11 | In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | 23 | In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | ||
12 | 24 | ||||
13 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | 25 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | ||
14 | 26 | ||||
15 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | 27 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. |
Original | New | ||||
---|---|---|---|---|---|
n | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | n | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
n | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999 the studio received its current name Epic Games, Inc. | n | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a [large range](http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/) of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999 the studio received its current name Epic Games, Inc. |
4 | 4 | ||||
t | 5 | Acquired studios:<ul> | t | ||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | 5 | Acquired studios:* <moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997) | ||
7 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | 6 | * <moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008) | ||
8 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li><li><moby company="People Can Fly">People Can Fly</moby> (2012)</li><li><moby company="Pitbull Studio Limited">Pitbull Studio Limited</moby> (2014)</li></ul>In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | 7 | * <moby company="Titan Studios">Titan Studios</moby> (2008, formerly *Darkstar Industries*) | ||
8 | * <moby company="People Can Fly">People Can Fly</moby> (2012) | ||||
9 | * <moby company="Pitbull Studio Limited">Pitbull Studio Limited</moby> (2014) | ||||
10 | |||||
11 | In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | ||||
9 | 12 | ||||
10 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | 13 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | ||
11 | 14 | ||||
12 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | 15 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999 the studio received its current name Epic Games, Inc. | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999 the studio received its current name Epic Games, Inc. | ||
4 | 4 | ||||
5 | Acquired studios:<ul> | 5 | Acquired studios:<ul> | ||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | 6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | ||
7 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | 7 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | ||
t | 8 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li><li><moby company="People Can Fly">People Can Fly</moby> (2012)</li></ul>In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | t | 8 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li><li><moby company="People Can Fly">People Can Fly</moby> (2012)</li><li><moby company="Pitbull Studio Limited">Pitbull Studio Limited</moby> (2014)</li></ul>In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. |
9 | 9 | ||||
10 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | 10 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | ||
11 | 11 | ||||
12 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. | 12 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999 the studio received its current name Epic Games, Inc. | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999 the studio received its current name Epic Games, Inc. | ||
4 | 4 | ||||
5 | Acquired studios:<ul> | 5 | Acquired studios:<ul> | ||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | 6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | ||
7 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | 7 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | ||
8 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li><li><moby company="People Can Fly">People Can Fly</moby> (2012)</li></ul>In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | 8 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li><li><moby company="People Can Fly">People Can Fly</moby> (2012)</li></ul>In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. | ||
9 | 9 | ||||
10 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | 10 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. | ||
t | t | 11 | |||
12 | Also in June 2012 the studio formed <moby company="Epic Baltimore">Epic Baltimore</moby>, later renamed Impossible Studios. The division was closed in February 2013. |
Original | New | ||||
---|---|---|---|---|---|
n | 1 | The company was started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | n | 1 | Epic Games is a company started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
n | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | n | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. In 1999 the studio received its current name Epic Games, Inc. |
4 | 4 | ||||
5 | Acquired studios:<ul> | 5 | Acquired studios:<ul> | ||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | 6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | ||
7 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | 7 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | ||
t | 8 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li><li><moby company="People Can Fly">People Can Fly</moby> (2012)</li></ul>In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. | t | 8 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li><li><moby company="People Can Fly">People Can Fly</moby> (2012)</li></ul>In September 2006 the establishment of <moby company="Epic Games China, Ltd.">Epic Games China, Ltd.</moby> was announced. Based in Shanghai, it was set up to provide low-cost game asset outsourcing to both Epic and third parties. The studio currently goes by the name Yingpei Games. |
9 | |||||
10 | In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. In September 2012 the establishment of a new Epic studio in Seattle was announced to work on the fourth version of the Unreal Engine. |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | The company was started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | The company was started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | ||
4 | 4 | ||||
5 | Acquired studios:<ul> | 5 | Acquired studios:<ul> | ||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | 6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | ||
n | 7 | <li><moby company="People Can Fly">People Can Fly</moby> (2007)</li> | n | ||
8 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | 7 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | ||
t | 9 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li></ul>In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. | t | 8 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li><li><moby company="People Can Fly">People Can Fly</moby> (2012)</li></ul>In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. |
Original | New | ||||
---|---|---|---|---|---|
n | 1 | The company was started as <b>Potomac Computer Systems</b> in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to <b>Epic MegaGames, Inc.</b> and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | n | 1 | The company was started as Potomac Computer Systems in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to Epic MegaGames, Inc. and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | ||
4 | 4 | ||||
5 | Acquired studios:<ul> | 5 | Acquired studios:<ul> | ||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | 6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | ||
7 | <li><moby company="People Can Fly">People Can Fly</moby> (2007)</li> | 7 | <li><moby company="People Can Fly">People Can Fly</moby> (2007)</li> | ||
8 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | 8 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | ||
t | 9 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li></ul> | t | 9 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li></ul>In June 2012 the China-based <moby company="Tencent Holdings Limited">Tencent Holdings Limited</moby> announced to have acquired a minority stake of 10% in the company. |
Original | New | ||||
---|---|---|---|---|---|
n | 1 | The company was started as <b>Potomac Computer Systems</b> in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to <b>Epic MegaGames, Inc.</b> and the company became a world leader in developing and publishing shareware games. Epic's top hits included <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and the classic <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | n | 1 | The company was started as <b>Potomac Computer Systems</b> in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to <b>Epic MegaGames, Inc.</b> and the company became a world leader in developing and publishing shareware games. Epic's best-known creations include <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
t | 3 | The biggest change for the company came in 1998 when the first-person shoot-em-up <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | t | 3 | The biggest change for the company came in 1998 when the first-person shooter <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. |
4 | 4 | ||||
5 | Acquired studios:<ul> | 5 | Acquired studios:<ul> | ||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | 6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | ||
7 | <li><moby company="People Can Fly">People Can Fly</moby> (2007)</li> | 7 | <li><moby company="People Can Fly">People Can Fly</moby> (2007)</li> | ||
8 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | 8 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> | ||
9 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li></ul> | 9 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li></ul> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | The company was started as <b>Potomac Computer Systems</b> in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to <b>Epic MegaGames, Inc.</b> and the company became a world leader in developing and publishing shareware games. Epic's top hits included <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and the classic <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | The company was started as <b>Potomac Computer Systems</b> in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to <b>Epic MegaGames, Inc.</b> and the company became a world leader in developing and publishing shareware games. Epic's top hits included <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and the classic <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shoot-em-up <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | 3 | The biggest change for the company came in 1998 when the first-person shoot-em-up <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | ||
4 | 4 | ||||
5 | Acquired studios:<ul> | 5 | Acquired studios:<ul> | ||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | 6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | ||
7 | <li><moby company="People Can Fly">People Can Fly</moby> (2007)</li> | 7 | <li><moby company="People Can Fly">People Can Fly</moby> (2007)</li> | ||
t | 8 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li></ul> | t | 8 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li> |
9 | <li><moby company="Titan Studios">Titan Studios</moby> (2008, formerly <i>Darkstar Industries</i>)</li></ul> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | The company was started as <b>Potomac Computer Systems</b> in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to <b>Epic MegaGames, Inc.</b> and the company became a world leader in developing and publishing shareware games. Epic's top hits included <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and the classic <moby game="Jill of the Jungle">Jill of the Jungle</moby>. | f | 1 | The company was started as <b>Potomac Computer Systems</b> in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to <b>Epic MegaGames, Inc.</b> and the company became a world leader in developing and publishing shareware games. Epic's top hits included <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and the classic <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
3 | The biggest change for the company came in 1998 when the first-person shoot-em-up <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | 3 | The biggest change for the company came in 1998 when the first-person shoot-em-up <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. | ||
t | t | 4 | |||
5 | Acquired studios:<ul> | ||||
6 | <li><moby company="Safari Software Ltd.">Safari Software Ltd.</moby> (1997)</li> | ||||
7 | <li><moby company="People Can Fly">People Can Fly</moby> (2007)</li> | ||||
8 | <li><moby company="Chair Entertainment Group">Chair Entertainment Group</moby> (2008)</li></ul> |
Original | New | ||||
---|---|---|---|---|---|
n | 1 | Epic MegaGames is a world leader in developing and publishing shareware games. Epic's top hits include <moby game=Epic Pinball>Epic Pinball</moby>, <moby game=Jazz Jackrabbit>Jazz Jackrabbit</moby>, <moby game=One Must Fall 2097>One Must Fall 2097</moby>, and the classic <moby game=Jill of the Jungle>Jill of the Jungle</moby>. | n | 1 | The company was started as <b>Potomac Computer Systems</b> in 1991 by <moby developer="Tim Sweeney">Tim Sweeney</moby> in Rockville, Maryland (US). The same year the name was changed to <b>Epic MegaGames, Inc.</b> and the company became a world leader in developing and publishing shareware games. Epic's top hits included <moby game="Epic Pinball">Epic Pinball</moby>, <moby game="Jazz Jackrabbit">Jazz Jackrabbit</moby>, <moby game="One Must Fall 2097">One Must Fall 2097</moby> and the classic <moby game="Jill of the Jungle">Jill of the Jungle</moby>. |
2 | 2 | ||||
t | 3 | Epic is based in Rockville, Maryland. The Epic team includes 15 employees and more than 30 independent programmers, artists, and musicians. Everybody at Epic is dedicated to bringing you great shareware games. | t | 3 | The biggest change for the company came in 1998 when the first-person shoot-em-up <moby search="742725603691">Unreal</moby> was released. It was the start of a broad franchise of shooters that still runs today. At the same time, the company started licensing the engine powering the games, various iterations of the <moby gamegroup="UnrealEngine">UnrealEngine</moby>, used in a <a href="http://www.mobygames.com/browse/games/epic-games-inc/3d-engine-by/">large range</a> of titles. It put the company on the map next to <moby company="id Software, Inc.">id Software, Inc.</moby> as one of the most prominent engine development studios. |
4 | |||||
5 | Source: Selected articles from Jill of the Jungle - sysop.doc file. | ||||
6 | |||||
7 | Note: This overview was made in 1995. |