Gearbox Software LLC
Moby ID: 2049
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Gearbox Software LLC is based in Plano, Texas (USA) and was founded in January of 1999 by a group of experienced 3d game artists, designers and engineers: Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus. They formerly worked together at Rebel Boat Rocker, Inc. until the studio went out of business. Pitchford and Martel previously worked together at 3D Realms, and Montgomery used to work at Bethesda Softworks.
The company initially worked closely together with Valve on titles in the Half-Life franchise. They ported the game to the PlayStation 2 and were responsible for the three expansions: Opposing Force (1999), Blue Shift (2001) and Decay (2001 - only released as a part of the Half-Life PS2 version). A Dreamcast version they had in development was eventually cancelled. The team was also involved with Counter-Strike and Condition Zero.
Around 2002, they started forming relationships with other publishers, which led to the PC versions of 007: Nightfire (2002), Tony Hawk's Pro Skater 3 (2002) and most notably the Windows version of Halo: Combat Evolved (2003).
The studio's first game based on in-house IP was the first-person warfare shooter Brothers in Arms: Road to Hill 30 (2005), it marked the first game in a short-lived series that branched out to a wide range of platforms including major consoles, personal computers, handhelds and mobile editions.
A departure from their FPS history, Gearbox Software created the Wii version of Samba de Amigo in 2008.
In the 2010s, Gearbox Software released the Borderlands series, Duke Nukem Forever and Aliens: Colonial Marines. Since 2013, they have owned the Homeworld IP, licensing development out to Blackbird Interactive.
Since 2016, Gearbox Software has run the Gearbox Publishing label, joined in 2022 by the San Francisco branch purchased from Perfect World. On 2 February 2021, Gearbox Software became part of the Embracer Group as its own operational unit.
In the late 2010s, the main company was joined by a secondary studio Gearbox Studio Québec. On 22 November 2022, Eidos Shanghai was transferred from the CDE Entertainment operating group to Gearbox and renamed Gearbox Studio Shanghai.
Credited on 41 Games from 1999 to 2023
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New Tales from the Borderlands (2022 on Windows, PlayStation 4, Xbox One...) |
Tiny Tina's Wonderlands (2022 on Windows, PlayStation 4, Xbox One...) |
Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure (2021 on PlayStation 4, Windows, Xbox One...) |
Halo: Combat Evolved - Anniversary (2020 on Windows, Windows Apps) |
Borderlands 3 (2019 on Windows, PlayStation 4, Xbox One...) |
Penn & Teller VR: Frankly Unfair, Unkind, Unnecessary, & Underhanded (2019 on Windows, PlayStation 4, Quest) |
Borderlands: Game of the Year Enhanced (2019 on Windows, PlayStation 4, Xbox One...) |
Borderlands 2 VR (2018 on Windows, PlayStation 4) |
Fortnite (2017 on Windows, Macintosh, iPhone...) |
Duke Nukem 3D: 20th Anniversary World Tour (2016 on Windows, PlayStation 4, Xbox One...) |
Battleborn (2016 on Windows, PlayStation 4, Xbox One) |
Borderlands: The Handsome Collection (2015 on PlayStation 4, Xbox One, Nintendo Switch) |
Homeworld: Remastered Collection (2015 on Windows, Macintosh) |
Tales from the Borderlands (2014 on Windows, PlayStation 3, PlayStation 4...) |
Tales from the Borderlands: Episode 1 - Zer0 Sum (2014 on PlayStation 4, Xbox One, iPad...) |
Borderlands: The Pre-Sequel! (2014 on Linux, Windows, Xbox 360...) |
Borderlands 2 (2014 on PS Vita) |
Aliens: Colonial Marines (2013 on Windows, Xbox 360, PlayStation 3) |
Borderlands 2 (2012 on Linux, Windows, Xbox 360...) |
Halo: Combat Evolved - Anniversary (2011 on Xbox 360) |
[ view all ]
History +
- January 4th, 2023
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Company acquires Captured Dimensions, a Texas-based technology company specializing in 3D capture, scanning, and reconstruction services.
- April 21st, 2022
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Company acquires Lost Boys Interactive.
- February 2nd, 2021
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Company acquired by Embracer Group.
- January 1999
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Company founded in Dallas, Texas.
Trivia +
While modeling guns for Counter-Strike, a Gearbox artist carried an Airsoft rifle into the elevator of the building housing the development studio. An employee of one of the other businesses (a bank) saw the gun under his coat, believed it to be real, and called the police. It wasn't until the SWAT team was called in and began a floor-to-floor search for the "terrorist" that the mistake was realized. They are more careful now...
Gearbox employees have worked on 8 of the 10 most successful FPS franchises ever developed (Doom, Quake, Halo, Half-Life, Unreal, Counter-Strike, Duke Nukem, and James Bond - but not Battlefield or Rainbow Six).
Gearbox is one of the few independent developers with their own motion capture studio in-house.
Related Web Sites +
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Gearbox Software LLC
official site -
Wikipedia: Gearbox Software
article in the open encyclopedia
Frequent Collaborators
Companies- 29 games with Valve Corporation
- 21 games with Epic Games, Inc.
- 15 games with 2K Games, Inc.
- 14 games with Epic Games Tools LLC
- 8 games with Shadows in Darkness, Inc.
- 8 games with Audiokinetic Inc.
- 8 games with Ubisoft Entertainment SA
- 7 games with Aspyr Media, Inc.
- 7 games with Liquid Development, LLC
- 6 games with ak tronic Software & Services GmbH
- 27 games with Randy Pitchford
- 27 games with Sean Reardon
- 27 games with Stephen Bahl
- 26 games with Patrick Deupree
- 26 games with Matthew Armstrong
- 26 games with Sean Cavanaugh
- 26 games with Steven Jones
- 25 games with Brian Martel
- 24 games with Charles Kostick
- 24 games with Michael Wardwell
Browse Games
- All games by Gearbox Software LLC
- Published by Gearbox Software LLC
- Developed by Gearbox Software LLC
- Produced by Gearbox Software LLC
- Additional Development by Gearbox Software LLC
- Ported by Gearbox Software LLC
- Distributed by Gearbox Software LLC
- Licensed by Gearbox Software LLC
- Contributions by Gearbox Software LLC
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