Dune
Description official descriptions
Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe.
The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms.
However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Emperor, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis.
As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.
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Credits (DOS version)
43 People (38 developers, 5 thanks) · View all
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Adlib music uses HERAN system (c) | |
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Music available on CD edited by |
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[ full credits ] |
Reviews
Critics
Average score: 78% (based on 39 ratings)
Players
Average score: 4.0 out of 5 (based on 152 ratings with 11 reviews)
The Good
"A beginning is a very delicate time"...
The Bad
I didn't want this game to end!
The Bottom Line
Based on Frank Herbert’s masterpiece and influenced by David Lynch’s unfortunate film, this strategy-adventure lands us on the surface of Dune. This desert planet has a unique asset, Spice. The Spice is a substance with extraordinary qualities. It is essential for space travel. It is also a powerful narcotic that prolongs life and expands consciousness. The honorable House Atreides, has just accepted the Emperor’s offer and arrived on Dune to mine Spice for him. The savage House Harkonnen, the long time rivals of the Atreides, are also on the planet. They are already in the process of mining. Dune has also an indigenous people, the Fremen. They are a mysterious nation that lives under the Harkonnen’s ruthless rule. We take the role of young Paul Atreides. He is the son of Duke Leto who is the head of the House. Our goal will be to ensure the steady flow of the Spice and to force the Harkonnen away from Dune, with the help of the Fremen.
The game features sensational graphics. They are of superior design quality and very generous in color. The expressive character portraits and the atmospheric decorations are their most good-looking elements. The circle of the day is also nicely represented, with the beautiful sunsets as highlight. Travelling, shown from first person perspective, soon gets repetitive but it is still a nice touch. The game’s high technical status is also proven by the sound quality. Complex and seductive themes increase the feeling of authenticity and give a certain depth in the playing experience.
“Dune” is a unique blend of adventure and strategy. The first moves the scenario forward and the second determines the future’s safety. Through the game’s adventure nature, we will follow a rather linear course. We will meet several people and visit many places on the planet. We will not encounter any difficult situations, as we are always appropriately hinted. It is all about talking to the right people and being to the correct locations. Now, the story unfolds in an enchanting way. Superb spoken lines, sudden events and twists make a very addictive environment. We keep playing “just a little more” in order to see what is next.
We enter the strategy area of the game every time we look at Dune’s map. There we give orders to our troops and inspect their attributes. Early in the game, our main task will be to meet the Emperor’s increasing demands in Spice. Later on, we will start fighting the Harkonnen and finally attempt to change the planet’s ecology. We will have to make important decisions such us on where our men harvest for Spice, the training they receive, the equipment they use and the attacks they make. Through statistics we are informed on the areas the two Houses control, the Spice they mine and the number of men they have. Attentive reading of the manual is necessary, there are some very interesting tactical elements, not easily apparent.
Some times, adventure and strategy come very closely together. Adventure actions affect strategy ones and the opposite. It is then that the gameplay simply takes off. Some other times we are overwhelmed with events and swift determination of priorities is needed. Without being that difficult, the game requires several hours of solid and methodical playing to come to its end.
With its powerful simplicity and high production quality, the game reaches an entertaining level that we do not see very often, even today. With ease, it carries us in its world and binds us with it. If someone decides to engage with this game, undoubtedly a beneficial choice, I humbly advise him to prefer the CD version. This one offers several new characteristics, such as sequences from the film and an impressive travel depiction. But above all, it contains full speech support for every character of the game. The voices are extremely well selected and convincing, they express different emotions and mentalities brilliantly. It is no exaggeration to suggest replaying the game just to hear them.
“Dune” is a triumph of elegance and style, a real classic strongly recommended for everyone.
DOS · by Iron Lord (40) · 2016
The best of French artistic videogames, the same artists from Captain Blood
The Good
basically almost everything.
Visually it's one of the most impressive games of 1990 (till this day).
The speech synchronization is perfect, better than many modern animations.
It's a perfect combination of RPG, strategy and interactive cinema, emphasizing on the experience of the player when rolling Frank Herbert's Dune.
The Bad
It would be very great not to stop here and see the adaptations from the next Frank Herbert Dune's novels.
The CD version is as good as the DOS version if not better, but when you finish the game you simply continue to want more.
The end could have been more juicy.
The Bottom Line
It's unequivocally a mark in the history of video games, specially by its aesthetics.
It's a mark for retro and indie games as it represents graphically and aesthetically the best of Amiga and PC genre, specially emancipating the last one.
It deserves a special remake.
DOS · by ZeTomes (36309) · 2015
The Good
I got this game when I was a kid and really got into it. At the time I'd just read the book and seen the movie, so I took to this right away. The graphics and soundtrack are still beautiful to this day and it's always a great source of inspiration and nostalgia. It actually does a good job of drawing the player into the game with its intricate attention to visual detail.
The Bad
I finally came back and played this game as an adult and beat it and I was really put off by the limited amount of interactivity during the battles. It eventually got to the point that I would order my armies to attack various fortresses and then the battle would be over by the time I got there. Also, the ending had an almost "Scooby-Doo" feel to it, which was off putting.
The Bottom Line
A great time, especially if you're a Frank Herbert fan. It's just not for hardcore strategy buffs.
DOS · by Jordan Owen (13) · 2010
Trivia
CD version
A CD version adds support for more sound cards, number of new rendered screens that can be seen in the introduction and some 3D animations available during ornithopter flight. There are also clips from the David Lynch's movie available in the Dune-O-Pedia book. All dialogues are fully spoken. There is also a new in-game option available from the main interface where the player can adjust sound, music and speech settings, make a selection of text language (English, German, French, Italian, Spanish and Fremen), choose type of music (classic or from CD in order or shuffle mode) and choose type of text presentation (in the bubbles or as subtitles).
Cover
The guy you see on the original release box covers, is Paul Atreides as played by Kyle MacLachlan, right out of the movie.
Demo
In the early nineties, there was a non-interactive demo of Dune circulating on Bulletin Board Systems. It showed a very similar sequence to what was the introduction to the final game (a number of animated characters' portraits over variety of backdrops.)
In this demo, the character of Paul looks very different from what he looks like in the game. He does not resemble Kyle MacLaughlan, and is quite a bit skinnier. This version of Paul is even used on the US back cover of the DOS version (top row - 3rd image). It can be assumed that this demo was released before the final licensing terms were worked out with the movie's publisher.
Development
The game should not have existed: during the end of 1990, the project was officially abandoned by Virgin Games, who then hired Westwood to work on a Dune license-based strategy game... A few months later, Cryo, who had secretly continued working on it, succeeded in convincing Virgin to release it (although the game was then much simplified on Virgin's request). That's why Dune and Dune II have nothing in common.
The battle images were inspired by the worldly famous CNN pictures of the Gulf War (green skies with explosions...). Many Fremen pictures were inspired by real famous people like Kadhafi, Khomeyni, Salvador Dali, Salman Rushdie.
Very much more details about Dune's creation can be found in French journalist Daniel Ichbiah's book, La saga des jeux vidéos.
Limited edition
A limited edition box (UK only?) had a cover that opened down the middle to reveal a pop-up style sandworm head.
Localization
Spanish version by Polylang Ltd and Italian version by Graffiti.
Movie
First of all, there was a Dune novel written by Frank Herbert.
After the book, a movie showed up in 1984. Why is this so important!? Well, the game Dune mady by Cryo is based 100% upon the movie. The story, dialogues, weapons, terrain, friends and foes, characters, all are based upon the movie. If you ever saw a movie, you'll notice how most of characters resembles to the actors who played in a movie.
For example, you play Paul Atreides, and you character looks almost exactly like Kyle MacLachlan who played in Dune. As well as some other characters do.
Beside that, CD version of a game posses some movie cut-outs, only you can imagine a movie shown in 160x120 or 320x240 on a full screen, and covered with black net to speed the process.
However, Westwood's Dune II has nothing to do with either a novel or the movie, nor is it a sequel to this Dune. Instead, they took just a small resemblance as a battlefield and global story of rule and dominate across the sand barriers. They also added House of Ordos, and that is just one of the proves they crushed the balance over Dune.
Some, though hardly all, of the characters presented in the game are depicted (uncredited) as played by the actors who performed the same roles in David Lynch's 1984 film adaptation of the book. These include: Francesca Annis as Lady Jessica Atreides, Sting, Kyle MacLachlan as Paul Atreides, and, in some versions, Virginia Madsen as Irulan Corrino (in footage taken straight from the movie!)
Soundtrack
This game's soundtrack, composed by Stephane Picq and Philippe Ulrich, was released on audio CD by Virgin Records (catalog no. CDVE 911), also including some extra tracks that didn't feature in the game. The CD is called Dune: Spice Opera and the artist is listed as Exxos. Unfortunately, the audio CD went out of production in 1994, and is now almost impossible to find. It is highly sought after by many people.
Awards
- Amiga Joker
- Issue 02/1993 – Best Genre Mix of 1992 (Readers' Vote)
Information also contributed by hydra9, Lev Epshteyn, MAT, Mickey Gabel, Pseudo_Intellectual and Yeba
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Dune Spice Opera
You can download music from "Dune" game taken from "Dune" original game soundtrack. The files are all in *.mp3. -
From graphic to music... and more!
Dune images, Amiga modules, midies, and even a place where you can find where to download the game itself. -
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Contributors to this Entry
Game added by Tomer Gabel.
SEGA CD, Amiga added by MAT.
Additional contributors: MAT, B.L. Stryker, formercontrib, Patrick Bregger, mailmanppa, Victor Vance.
Game added November 4th, 1999. Last modified January 19th, 2024.