Xenon 2: Megablast
Description official descriptions
Xenon 2: Megablast is a vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades, etc. Some upgrades can also be picked up during the levels.
The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some maze-like sections with dead-ends in the game, your spaceship scrolls backwards when you keep pressing the down key.
Spellings
- ゼノン2 - Japanese spelling
Groups +
Screenshots
Promos
Credits (Amiga version)
11 People
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Copyright © 1989 |
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Written by | |
Taken from the album |
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"Into the Dragon" by |
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Produced by |
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Reconstructed on Amiga and Atari ST computers by | |
Reconstruction by David Whittaker used original samples from | |
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"Yoyodyne Propulsion System" as |
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Reviews
Critics
Average score: 81% (based on 34 ratings)
Players
Average score: 3.5 out of 5 (based on 110 ratings with 4 reviews)
The Good
Released way back in 1989, this was one of the games that established the Bitmap Brothers as gods of the Amiga games scene. With time it became obvious that the funky, 'metallic' graphics were all they could do, but they fit the game superbly. The Bomb the Bass soundtrack (Amiga only, although amusingly Tim Simenon sequenced the original record with an ST) was the first proper dance / computer game cross-over, years before 'Wipeout', and is fantastically old-fashioned and fun.
The Bad
The actual game itself isn't actually much fun. In keeping with the spirit of the times, it's very hard, unfairly. If you don't have masses of power-ups at strategic points in the game you die repeatedly, 'R Type 2'-style. The Bitmap Brothers struck a much better balance between gameplay and technology with 'Speedball 2', 'Godz' and others.
The Bottom Line
Epoch-making, gorgeous vertically-scrolling shoot-em-up with dodgy gameplay and fantastic Bomb the Bass soundtrack.
DOS · by Ashley Pomeroy (225) · 2000
Flawlessly executed blaster with a stomping soundtrack
The Good
Xenon 2: Megablast is just about the most flawlessly executed arcade game to ever appear on the pc. Every element of the shoot-em-up formula is there: swarms of opponents, huge bosses, strange scenery, and ridiculously massive weapon upgrades. As ever, though, the Bitmap Brothers take these pieces and make an even more powerful whole. At a time when space blasters belonged on consoles (Salamander for the NES) or in the arcades (R-Type 2, you name it), Megablast is somehow different and even superior in its visceral graphics and manic gameplay.
Unlike so many other games, Megablast is the graphical equal of its Amiga counterpart. And, incredibly, it manages a brilliant soundtrack on pc speaker alone. Yes, Bomb the Bass probably sounds better through 100 watt amplifiers, but Megablast will actually have you tapping and bouncing along during play.
The Bad
Megablast is unforgivingly hard, especially in later stages. There is also no password or save game option. However, these are really complaints of the "Claudia Schiffer has bad toenails" variety. Megablast is essentially flawless.
The Bottom Line
Xenon 2: Megablast is the "Generation Killer" of pc shoot-em-ups; nothing else even comes close. One of three or four games culminating in Gods that made the Bitmap Brothers into Kings of the Computer, Xenon 2 is the perfect realisation of its genre. And, one more time, you've NEVER heard something that cool coming out of a pc speaker...
DOS · by Colin Rowsell (43) · 2002
A classic shoot 'em up... and one of the hardest ever!
The Good
A straightforward, classic space shoot 'em up. This game was tough. Its level design was quite imaginative with frequent changes of pace. As in many other similar games of the time the ship was quite upgradeable and apart from the power-ups dropped by fully dispatched enemy waves, there were shops at regular intervals which provided many powerful upgrades, both offensive and defensive. Graphics were superb for the hardware capabilities of the time, scrolling was as smooth as an EGA card could make it and the music was a valiant effort to bring the original's excellent theme to the XT's meager beeper.
The Bad
Perhaps it was just a bit harder than it should have been. Personally, I don't know anyone who finished the game without cheating. Some players must have managed it, but such a thing would be a feat of skill and patience...
The Bottom Line
Xenon 2 was another old school shoot 'em up ported from the Amiga version. However, unlike the first game, Xenon 2 became a smash hit. Level design was excellent, though it bordered on insanely difficult at times. I completed "Menace" just fine and it was supposed to be quite challenging, but Xenon 2 was much, much more demanding.
DOS · by Silverblade (1382) · 2004
Trivia
DOS version
The DOS version of the game starts up with the in-game music turned off as default. The PC speaker version of the song, coupled with the sound effects of the game, would drive anyone to madness. The sound effects masked the Bomb the Bass tune playing in the background. The other versions of the game have music turned on as default.
Ending
SPOILER WARNING! Don’t read this item if you want to play through the game by yourself.
Xenon 2: Megablast is infamous for having one of the most disappointing ending sequences of all time. No artwork, no animation, no storyline, not even a congratulation -- after a strenuous battle with hundreds of enemies, you’re “rewarded” with the already well-known shop screen and a sarcastic comment. After that, a white dot. Then the main menu.
Music
The theme tune is Megablast by Bomb the Bass. This was released in the UK ca. 1988 on the album Into the Dragon. It is a reworking of the theme from the John Carpenter movie Assault on Precinct 13.
The Amiga soundtrack is regarded as a much better soundtrack than the Atari ST version, thanks to its sampled nature instead of the weaker synth sound of the ST version. An obscure detail is the fact that Tim Simeon from Bomb the Bass used an Atari ST in the studio to produce the Megablast track.
More details can be found at Discogs.com or at kompaktkiste.de.
Awards
- Power Play
- Issue 01/1990 - Best Action Game in 1989
- Issue 01/1990 - Best Graphics in 1989
- ST Format
- Issue 01/1990 - Included in the list 50 Games of the Year
- May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"
- Issue 01/1991 - Best shoot-'em-up in 1990
- Zzap!
- January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)
Information also contributed by -Chris, ElectricMonk, Johnny "ThunderPeel2001" Walker and Macintrash
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Related Sites +
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Hall of Light
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Lemon Amiga
for Amiga: game reviews; music; manuals; additional material -
My Abandonware
for PC and Amiga: downloadable releases; online versions; additional material -
Wikipedia
combined platform entry -
Xenon 2: Megablast
Bitmap Brothers' site for Xenon 2: Megablast. -
www.gods-country.de
The Bitmap Brothers tribute page for this game
Identifiers +
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Contributors to this Entry
Game added by Tomer Gabel.
Jaguar added by Indus. CDTV added by ronaldvd. SEGA Master System added by Tibes80. Amiga, Atari ST added by Rebound Boy. Antstream added by firefang9212. Acorn 32-bit added by Kabushi. Genesis added by Mike Quigley. Sharp X68000, PC-98 added by Terok Nor. BlackBerry added by MAT. Game Boy added by quizzley7.
Additional contributors: robotriot, Macintrash, Apogee IV, kametyken, Martin Smith, formercontrib, Patrick Bregger, ronaldvd, Jo ST, FatherJack, ZeTomes, Kayburt.
Game added September 17th, 1999. Last modified January 21st, 2024.