Defender of the Crown

aka: Conquering England, DOTC, Defender of the Crown: Obrońca Korony
Moby ID: 181
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Description official descriptions

Defender of the Crown puts the player in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.

After a short introduction by Robin of Locksley himself, the game starts with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight and defeat the three Norman lords - and sometimes your Saxon friends as well.

In addition to the basic 'build your army and conquer your opponents' the game offers several events and options that can be used to fine tune your play style: You may engage in a jousting contest where you have to knock your opponent off his horse, gaining either fame or land, or you can go raid a castle for loot or the hand of a princess, joining your houses and territories.

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Credits (Amiga version)

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Computography and Mical Game System by
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Package Illustration by

Reviews

Critics

Average score: 72% (based on 49 ratings)

Players

Average score: 3.7 out of 5 (based on 235 ratings with 10 reviews)

Probably inferior to the later PC version, despite superior graphics and sound

The Good
Well the artwork gives a lot of romanticism to the game (despite how the box art might make the game appear). I think the game would have particular meaning to British gamers or those with British roots. Seeing the familiar British counties with the same names, but in a much different time, populated by major settlers, the Saxons and Normans. I see the game as semi-historical and semi-educational. Though I think all the characters are fictional, many of them created by British author Walter Scott (people can debate the existence of Robin Hood). Though the game does have a sort of "magical" feel to it, there isn't any magic or divine intervention in the game, which I think further helps the game feel historical and educational.

Some complain that the game is too short and it certainly is quite short, but it does take a lot of effort to not get conquered by the enemy and I'd also say that the game is perfectly replayable. It's of course quite non-linear and random, something that I don't necessarily like, but I think it certainly helps this game.

The Bad
Underneath the romance, the game is pretty barbaric, even more so in the Amiga version. The game puts you on the side of the Saxons and presents them as the heroes with the Normans as the villains, but the Saxon and Norman lords behave in much the same way, conquering, raiding and besieging. In the Amiga version, which after playing the PC version, appears to have been released semi-complete, you can only complete your turn and continue the game by conquering land, raiding a castle or paying for a tournament (which isn't an option if you've just returned from one). So you're often forced to be a murdering or thieving bastard and attack or steal from people who did nothing to you first! (This issue was removed in the PC version, which lets you "pass" to complete your turn, also unlike with Amiga, buying army takes up one turn.) Another thing that I think improved the PC version was your ability to pass through the lands of fellow Saxons. Even in the PC, Saxons can attack Saxons, but in the Amiga, the other Saxon lords are scarcely your allies. Moving your campaign army onto their land is taken as declaring war.

So there is a "female element" to the game. There are four Saxon ladies who can be kidnapped by Normans and you have the choice of rescuing them. If you are successful, she will reward you with "love" (sex). I will admit that the female inclusion was slightly dignified. I wouldn't say that the love scene between the Saxon lord and lady was sexploititive, the ladies do have full names (not like "Anne, Miss July") and their images appear alongside yours at the start of your turn, suggesting a partnership (I've yet to discover if you can rescue multiple damsels and have them presented alongside you as further "conquests").

I'm very disappointed with the promotional material for this game as I think those who made the game should be. The sexploititive cover art and description make it seem like this is some sort of adult-oriented, highly sexual adventure, when really it's not. I don't think it's much more adult than your standard war game of the mid '80s and I think a child could appreciate the fairy tale element i.e the fictional, Walter Scott characters and Robin Hood, and with practice, perhaps understand and appreciate the gameplay system.

The Bottom Line
So the game is an interactive Robin Hood or Ivanhoe movie i.e semi-historical, romanticized violence. Personally I still like the game, though I think the Amiga version is inferior to the PC.

Amiga · by Andrew Fisher (696) · 2018

It's everything you hate about the original, plus nothing you love.

The Good
I... guess? the fact that they put a couple extra minigames (the morningstar fight and the castle defense with crossbow). Not the minigames themselves, but the fact that they thought to include them.

And the fact that it was published by Ultra Games, who also published the NES version of Teenage Mutant Ninja Turtles, which is actually one of my favorite games on the console, so as far as I'm concerned, that's a positive for me...

And... that's about it.

The Bad
Everything else.

To begin with, the original Defender of the Crown, from 1986, was largely a "playable" tech demo for the Amiga computer's graphical capabilities -way, way beyond those of any other computer, console, or even arcade system of its day-, but not much else; the gameplay itself, what little of it there was, was extremely difficult to the point of being almost completely impossible -a common tactic to hide that a game is really very short and/or on around the same level of complexity as the original Pong; see also Dragon's Lair or Shadow of the Beast-. Unfortunately, this NES version is no different.

The controls, like in all the Amiga versions of all the Cinemaware games I've played, are slow, clumsy, and unresponsive. Trying to aim your lance in the joust or walk forward in the swordfights is like playing arm wrestling with the control pad. These are not controls fit for action minigames, which is a problem, because your success in this game depends on your success at the minigames.

Which ties into problem number two; the money balance and AI. You are supposed to conquer territories to collect gold and use that gold to hire an army. But the enemies start right next to the most valuable lands (between six and eight gold every month), allowing them to get bigger armies than yours, more quickly than you can. Once they do, they go into a frenzy and start crushing everyone who gets in their way. Your only hope of success is to get to the southern lands before they do -leaving your castle completely unprotected while you're at it, because in the first few fights you won't get anywhere with less than twenty guys- and hope they don't inconvenience you too much before you can raise enough money; hardly a sensible idea for a "strategy" game. Also doing well at the minigames so you won't have to worry about conquering lands or collecting taxes (just joust/steal the other guy), but that's its own hurdle, as detailed above.

Finally, the graphics and audio are, to say the least, atrocious. The NES was capable of excellent graphics and audio, but it was simply not up to the task of looking like even a Commodore 64 port of an Amiga game, which is the reason this version should have never been even attempted in the first place. And that's about as much as I can say about it.

The Bottom Line
Beam Software, the actual developers of this port, essentially made the same mistake Elite Systems made when they ported Dragon's Lair to the NES. Since they could never recreate the original graphics, they thought they could compensate by recreating the original gameplay, either not knowing, not realizing, or not caring that the original gameplay was barely there and what was there was unreachable. So what they have left us with is a game named after the original that possesses all the flaws of the original and none of its virtues. If you really like turn-based strategy games with action minigames and you must have one for NES, I recommend North and South instead.

NES · by Ognimod Zeta (11) · 2022

Wow.

The Good
As the story goes this Amiga classic stunned people not only for its gameplay but its amazing graphics, it is the game that introduced us to Cinemaware (I'm not sure why this is credited to Mindscape when Cinemaware has its name plastered all over the box). Most people experienced it on the IBM in the CGA version, a rare EGA conversion exists but I have not played it. While the conversion lacks the sounds and sites of the original Amiga, the game did not lose one bit of the fun factor. If anything its gameplay is better than the Amiga!

The basic story is the Saxon and Norman lords are trying to unite England under their rule. Battles take place over provinces which provide different amounts of gold per turn. Gold can be used to buy infantry, knights, catapults or castles. Each turn you can move your army around the map and invade enemy provinces. You can also raid castles for gold or hold jousting tournaments, which are arcade sequences in the main straregy game. You played the Saxon side as one of three lords, you could pick your character from 4 lords with different strengths and weaknesses but I always picked Geoffry Longsword. I havn't played the game in 10 years and I still remember that name!

Its hard for me to describe what made this game such a joy. It had simple gameplay, a great game atmosphere and just seemed to be out at the right time for me. I was learning medival European history in school when I was playing this game. It was just tons of fun to be raiding castles, rescuing fair ladies and visiting Robin Hood for help in your quest for the crown.

The Bad
Well the CGA graphics are orange based which is rather bland. They are pretty acceptable but I wish I could have played the EGA version. Also because the jousting is in tweaked CGA the graphics might crash when you play. In the day my EGA card could be set to CGA mode to avoid this.

Its not multiplayer! The game would have been amazing if you could battle another person.

Learning how to use the catapult was challenging as without good catapult skills you could never take a castle.

The Bottom Line
Really one hell of a fun game. One of the best to come out of the 80s, strategy players and fans of the historical era should play this at least once!

DOS · by woods01 (129) · 2001

[ View all 10 player reviews ]

Discussion

Subject By Date
PC CDROM version got released in the 90s abstauber Oct 11th, 2018
Screenshots at the wrong entry? ZeTomes (36309) Jul 19th, 2017
Links Cavalary (11443) Sep 20th, 2014
Interview with Bob Jacob St. Martyne (3648) Dec 13th, 2009

Trivia

1001 Video Games

Defender of the Crown appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

CGA version

The CGA version "tweaks" the screen during the joust; the furious riding on your horse makes the screen "shake". This locks up the game on VGA cards, but if you can avoid this if you play it under a pseudo-emulator like Windows or OS/2 (or just don't joust during the game).

EGA version

There was bootable version released that supported EGA/Tandy graphics and Tandy 3-voice sound, which greatly enhanced the PC version of the game. Unfortunately, this version is extremely rare and most people only have the CGA/PC Speaker version.

Freeware release

A full version of this game is available online at Cinemaware.com (the full link is in the links section). The game plays in any browser.

Version differences

  • The C64 version of the game has three Saxon ladies that can be kidnapped, and the NES version only has one lady while every other version has four.
  • The Commodore 64 version of Defender of the Crown was also released on tape in Europe, as disk drives were expensive in Europe at the time and most people still used tape drives. The tape version is trimmed down to fit on the smaller storage of tape, and is missing several pictures found on the disk version. Some of the missing pictures are Robin Hood at the start of the game, and the closeup views of the Saxon damsels after you rescued them.
  • The DOS and the NES version have inferior graphics and audio quality compared to other systems. However, these ports feature more in-depth strategic elements - most of the strategic movements of the Saxons and Normans are not determined but randomized.
  • The Amiga version does not contain some features like Greek fire and disease attack options, which were include in other ports. According to Bob Jacob (Cinemaware founder) the most complete version of "Defender of the Crown" was the Atari ST release (interview in "Your Amiga" magazine issued in, June 1988 on page 16).

CD audio version

In 1988 Rick Levine programmed a CD quality audio version of Defender of the Crown. The Defender of the Crown code still resided on and ran from the PC, but hooks were placed in the code to play the CD quality audio off the CD -- on a Hitachi CD-ROM player. David Riordan had the CD quality audio created. That special CD-ROM version was demonstrated at a conference (might have been the Game Developers Conference that year), but it was never released to the public. However in 1991 the Amiga CDTV version of the game was released and next to minor graphical improvements contains major sound enhancements including two CDDA soundtracks.

Awards

  • ACE
    • October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)
  • Commodore Format
    • February 1991 (Issue 5) - listed in the A to Z of Classic Games article (Great)
    • November 1994 (Issue 50) – #17 The All-Time Top 50 C64 Games
  • Computer and Video Games
    • May 1988 (Issue #79) - Golden Joystick 1988 Award: Runner up in category Strategy Game of the Year
  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #92 in the “150 Best Games of All Time" list
    • November 1996 (15th anniversary issue) – #2 Most Rewarding Ending of All Time
  • Gamespy
    • March 2000 - Introduced into the Hall of Fame
  • ST Fomat
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"

Information also contributed by PCGamer77, Ricky Derocher; Terrence Bosky and Tomer Gabel

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Contributors to this Entry

Game added by Tomer Gabel.

Browser added by Picard. NES, Commodore 64 added by PCGamer77. Jaguar added by Indus. ZX Spectrum added by twitek. Macintosh added by Dragom. Android, CDTV added by Kabushi. Atari ST added by ZZip. Apple IIgs added by Eli Tomlinson. iPhone, iPad added by Pseudo_Intellectual. Windows added by Alexander Schaefer. Game Boy Advance added by Xa4. Amstrad CPC added by cafeine. CD-i added by Geoffrey Palmer.

Additional contributors: JRK, Ricky Derocher, RodeoInTheGreatWhiteNorth, Richard Levine, Patrick Bregger, mailmanppa, Jo ST, FatherJack, ZeTomes.

Game added August 4th, 1999. Last modified January 23rd, 2024.