Star Wars
- Star Wars (1977 on Ohio Scientific)
-
Star Wars (1978 on RCA Studio II)
- Star Wars (1978 on Ohio Scientific)
-
Star Wars (1978 on Intel 8080)
- Star Wars (1978 on Apple II)
- Star Wars (1978 on Mainframe)
-
Star Wars (1978 on Mainframe, 1979 on Commodore PET/CBM)
-
Star Wars (1978 on TRS-80)
-
Star Wars (1979 on TRS-80)
-
Star Wars (1981 on VIC-20)
- Star Wars (1986 on MSX)
-
Star Wars (1987 on NES)
-
Star Wars (1990 on Atari ST)
- Star Wars (1991 on Dedicated handheld)
-
Star Wars (1991 on NES, 1992 on Game Boy, 1993 on Game Gear...)
Description official descriptions
Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms.
You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedoes. Your X-Wing starts with six shields, but more can be awarded for good performance. Complete the game and it loops back around at ever-increasing difficulty.
The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.
Groups +
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Arcade version)
6 People
Programmers |
|
Audio Engineer |
|
Technician |
|
Designer |
|
Engineer |
|
Reviews
Critics
Average score: 77% (based on 31 ratings)
Players
Average score: 3.8 out of 5 (based on 114 ratings with 4 reviews)
Pure mindless fun.. even tho it doesn't feel like StarWars at all
The Good
The game is fast and furious, but also very forgiving compared to other platforms' versions. The collision detection system gives you enough time to shoot / evade enemy missiles and obstacles. I put it on the plus side, because I strongly believe that modern gamer's reflexes are not on par with the arcade junkies' from the 80s. Back then it was all about HI-Score, so games had to be difficult; today the developers aim more for complexity, and thus our reflexes are not trained enough for the old games. The DOS version of SW manages to provide just enough challenge to make the game compelling but not forbidding to the casual gamer.
The other advantages are the same as in all the other ports of this arcade - simple yet crisp graphics, three different stages per each wave (shoot TIE-Fighters / shoot towers on the surface of the Death Star / navigate along the exhaust shaft avoiding barriers and missiles to finally blow up the station), and sheer addictiveness.
The Bad
The sound department is virtually non-existent. The PC Speaker bleeps don't resemble the laser shots from the movies, there is no music and no voices like in most other versions. Together with simple gfx, it amounts to the loss of feeling that you are Luke Skywalker on the run to save the Rebellion. You feel exactly like what you can see on the screen - a four wire-frame cannons firing at various wire-frame objects.
The keyboard control is totally awkward - instead of cursor arrows you are forced to use Q & A for up and down, and O & P for left and right. Fortunately you can choose mouse by pressing F1 AFTER the game begins (not on the start screen, which is a tad confusing).
Apart from that the game has no other faults, not accounting for the inevitable repetitiveness.
The Bottom Line
A little cool game to come back to every now and again. Best played under DOSBox at 1,500 CPU.
DOS · by Lukasz Gorski (11) · 2009
The Good
I used to play this game back in my younger days, when I'd boot this up at DOS's launch (ah, the DOS booter days...a lot of people missed out on an era). And it was pretty good fun. Not a patch on the X-Wing series, of course, but it was a simpler version of Rebel Assault.
Game controls are pretty reasonable. It's best with a joystick or mouse, but still possible with a keyboard. Most of the game play revolves around dodging/shooting enemy fireballs shot out of TIE Fighters (?) and Darth Vader's TIE Advanced (??), lest they sap away your shields and kill you. And there aren't any continues (at least, not that I can remember), so staying alive is nice if you want to rack up a good high score. If you survive the approach to and the surface of the Death Star (though you don't have to worry about the second sequence on easier difficulty levels), you've got the trench run, with is probably the most difficult section of the whole game - it usually doesn't get too insane until the higher difficulty levels though.
Actually, the game is pretty reasonable on the difficulty scale. It's a reflex based game, but if they are up to snuff then you really shouldn't be having any problems until level 7 or 9.
Also the graphics are pretty decent, using a very fast wireframe vector system. The colors are CGA-only, but you have enough to work with so that everything is legible. The designs on the models are simple, but nice.
The Bad
The sound on this game isn't anything to write home about. It's PC Speaker, but not quite ear-grating as some soundtracks of that type can be. It would have been nice to have some Adlib support, though, which would have been possible around this time. FM modulation would have been a nice bonus.
But it's a minor point, it doesn't really detract from the game too much.
The Bottom Line
It was a fun game, and I'd still play it if I had a 5.25" floppy drive laying around. Still, if you have a copy floating around on your hard drive and a copy of DOSBox, give it a spin.
DOS · by Longwalker (723) · 2010
The Good
- Nonstop arcade action.
- Easy to play.
- Nice vector graphics, you can easily recognize the TIE Fighter and the TIE Interceptor.
- "Use the Force" bonus, survive the Trench without firing your lasers, and you'll be awarded this extra bonus.
- It's Star Wars, which makes the game just that little bit better (for me at least).
**The Bad**
- Audio is almost non-existent. I know it is an old game, but the developers could have used the PC speaker to at least produce something which resembles the Star wars theme.
- You play the same three stages over and over again. It seems a bit illogical to destroy seven Death Stars and it also gives me that "been there done that" feeling.
**The Bottom Line**
Star Wars is an arcade shooter that's so action-packed, you don't have the time to think about how dated the graphics are. But due to it's repetitive nature you probably won't play it for a very long time.
DOS · by Roedie (5239) · 2001
Trivia
1001 Video Games
The Arcade version of Star Wars appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Arcade version
The original coin-op Star Wars game was built using Ed Rotberg's incomplete spaceflight fortress assault game entitled Warp Speed. Add the joystick from his Military Battlezone and some licensed properties, and voila -- Star Wars!
Commodore 64 versions
There were two licensed conversions of Star Wars: The Arcade Game for the Commodore 64. The first was a cartridge by Parker Brothers. This version used simple sprites for the TIE fighters and clusters of dots to represent the fireballs. Several years later, Domark put out a much more faithful conversion which used vector graphics for all the game elements. Unfortunately while it was quite accurate, it suffered from poor frame rates which often made it difficult to play.
Packaging
My hazy memory recalls: The front of the box contained an embedded LED that blinked slowly, like once every 3 seconds. I believe the LED was part of R2D2's head poking out of the top of the X-Wing.
References to the game
In the 1984 Christmas horror film Gremlins some of the Gremlin's can be seen briefly playing the original Arcade cabinet version of Star Wars.
Rogue Squadron III
In the Gamecube title Star Wars: Rogue Squadron III - Rebel Strike, the full version of Star Wars: The Arcade Game was an unlockable bonus feature.
Boss-keys
Resourceful programmer tricks #2: The function keys serve as multiple different functional boss-keys, information about the programmer, and other neat little functions -- way above and beyond a typical boss-key. Poke around the keyboard while the game is running and see what you find!
Awards
- Retro Gamer
- September 2004 (Issue #8) – #87 Best Game Of All Time (Readers' Vote)
Information also contributed by Guy Chapman, Pseudo_Intellectual, Rekrul, vedder and FatherJack
Analytics
Related Sites +
-
Star Wars - The arcade machine
Information about the original arcade machine, from the killer list of videogames homepage. -
The History of Star Wars Video Games
The people at Gamespot have written a great article about the history of Star Wars games on the PC and on the Consoles, goining back as far as the days of the Atari 2600. -
Video review of Star Wars games (WARNING: Language)
The Angry Video Game Nerd, James Rolfe, reviews various Stars Wars-based games, including Star Wars: The Arcade Game on Atari 2600.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Roedie.
Arcade added by Rola. GameCube added by Lain Crowley. Electron, BBC Micro added by Sciere. Amiga, ZX Spectrum added by Martin Smith. Amstrad CPC added by Skitchy. Antstream added by lights out party. Atari 8-bit added by Terok Nor. ColecoVision, Atari 2600, Atari ST, Commodore 64 added by Servo. Macintosh added by Scaryfun. Atari 5200 added by Jeanne.
Additional contributors: Trixter, Servo, Martin Smith, LepricahnsGold, Patrick Bregger, FatherJack.
Game added April 26th, 2001. Last modified January 19th, 2024.